[b]Hello![/b] [i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i] [b]Additions:[/b] [list] [*]Added far superior hit detection system. [*]Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.* [*]Added all new packet routing system to resolve crazy multiplayer issues. [*]Added graphics option for scope quality. (Recommend high.) [*]Added temporary lock when a prediction error occurs. [/list] [b]Improvements:[/b] [list] [*]Added more letters to the valid set. [*]Changed hashing to require less performance. [*]Players don't show up until they're fully loaded. [/list] [b]Tweaks:[/b] [list] [*]Increased draw distance of roads significantly. [*]Decreased buffer size of network/smaller writes. [*]Decreased ping samples and increased sample rate. [/list] [b]Fixes:[/b] [list] [*]Fixed fog to draw in the dual render scope. [*]Fixed swapping stance insanely fast. [*]Fixed movement jitter when changing stance. [*]Fixed a crash loading lists. [*]Fixed a method relay issue in singleplayer. [*]Fixed using commands on the server. [*]Fixed singleplayer inventory UI updating on death. [*]Fixed a bug with equipping items. [*]Fixed position interpolation for other clients. [*]Fixed a performance issue with scopes. [*]Fixed another inventory UI bug. [*]Fixed equipping items when the server finished an action first. [*]Fixed default water height. (Keep in mind you can change it in Lighting.) [/list] The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers! Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow! *A side effect of the new savedata is that the playerlist on each server has been reset. [b]Thanks for reading![/b]