3.1.0.0 Update Notes
Author: Nelson Sexton,
published 10 years ago,
[b]Hello![/b]
[i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i]
[b]Additions:[/b]
[list]
[*]Added far superior hit detection system.
[*]Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
[*]Added all new packet routing system to resolve crazy multiplayer issues.
[*]Added graphics option for scope quality. (Recommend high.)
[*]Added temporary lock when a prediction error occurs.
[/list]
[b]Improvements:[/b]
[list]
[*]Added more letters to the valid set.
[*]Changed hashing to require less performance.
[*]Players don't show up until they're fully loaded.
[/list]
[b]Tweaks:[/b]
[list]
[*]Increased draw distance of roads significantly.
[*]Decreased buffer size of network/smaller writes.
[*]Decreased ping samples and increased sample rate.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed fog to draw in the dual render scope.
[*]Fixed swapping stance insanely fast.
[*]Fixed movement jitter when changing stance.
[*]Fixed a crash loading lists.
[*]Fixed a method relay issue in singleplayer.
[*]Fixed using commands on the server.
[*]Fixed singleplayer inventory UI updating on death.
[*]Fixed a bug with equipping items.
[*]Fixed position interpolation for other clients.
[*]Fixed a performance issue with scopes.
[*]Fixed another inventory UI bug.
[*]Fixed equipping items when the server finished an action first.
[*]Fixed default water height. (Keep in mind you can change it in Lighting.)
[/list]
The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers!
Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow!
*A side effect of the new savedata is that the playerlist on each server has been reset.
[b]Thanks for reading![/b]