[b]Hello![/b] [i]In case you don't know, right now Unturned is going through a massive overhaul for optimizations, dedicated servers on the steam server list, VAC, workshop and overall better networking which isn't currently on the public branch.[/i] To start off here's my approximate list of things to do before 3.0 testing comes out: - Fully implement the main menu. (Actual resolution options instead of a slider, anyone?) - Finish off existing content. - Add enough assets for a simple test map/town. - Add audio to everything. - Build the test map on stream. - Private tests to find major bugs. - Public tests on the preview branch mid-September. That said, new things could pop up, but hopefully that gives you a bit of an idea of what has to happen before you can first try 3.0. Here's some of the things I worked on over the last few days: More assets are available in the editor all with more fidelity to them such as windowsills and crosswalk lines: It'll be nice to have houses with realistic numbers of rooms, and even the possibility of dynamic objects such as lights, windows and doors. The trees are now much more optimized, tested with 16,000 destructible trees on the 64kmĀ² map: The technique used is now an integral part of the networking so that every other aspect of the game can be adopted into it, allowing for much higher numbers of objects! Most of the other stuff is optimization and infrastructure, but I promise the next post will have more to properly show you! (Perhaps another video?) You can expect news about the 3.0 menu on Tuesday. Today's community feature is Killsinoo's animation: http://youtu.be/GFzZQaWc6kU [b]Thanks for reading![/b]