Hi All! September went by in a flash, but we haven't been idle. The focus this past month has been on making the changes needed to support the mutations system. We're finally in a place where we can iterate content much more easily. We've also worked on AI, and some enemies might act differently based on what cards they draw. Other notable changes: weapon icons, video effects, and critical path marking. [img]https://clan.cloudflare.steamstatic.com/images//43837632/0a27792d36ff2d55df2e36fa1b43586f37d1cca1.png[/img] While we're gearing up for our biggest Early Access update, note that the [b]previous saves will not be compatible[/b]. Enjoy the rest of the weekend!