Hi all, Today's small update changes how the initiative works during combat: - initiative values are now correctly taken into account; before, all characters started at 0 - delaying the turn will decrease the initiative at the end of the round by the character's max AP value - ending the turn without taking any actions will not affect initiative - initiative increases at the end of the round by the number of spent APs, provided the character didn't delay their turn Other changes: - Inventory visual update - A few combat visual updates - various UI/UX bug fixes Enjoy!