Hi Everyone, Another week flew in the wonderful world of game development, wonderful despite the job losses and tragic choices. While there's no patch this week, I've been fully dedicated to enhancing the game's accessibility, even though that was further down the roadmap. It's been a challenging two weeks, but I'm making significant strides. Two crucial things not well imparted in the game were when the cards were drawn and discarded during combat. With combat being a core gameplay feature, it became clear the situation needed to be addressed. In most deckbuilders, the player gets their hand of cards at the start of their turn. However, in this game, each character on the field gets their own hand of cards at the start of the [b]round[/b]. And then get to discard most (if not all) of their cards at the end of their respective turns. Neither of those events was visually represented in the game in any way until now: [previewyoutube=spO9CoiLZt8;full][/previewyoutube] Another crucial aspect I'm addressing is the start of the game and the player's initial actions. Your feedback on this is invaluable, as it helps me align player expectations with the game's mechanics. I've been lucky enough to receive some from both insiders and outsiders, but there is room for more. You can drop a few words on the [url=https://steamcommunity.com/app/2366240/discussions/0/]Steam Discussion Forums[/url], or [url=https://discord.gg/da3WU2ZZKu]Discord[/url]. With that in mind, I started to work on the foundation of the in-game guide/tutorials. See below a screenshot of the work in progress: [img]https://clan.cloudflare.steamstatic.com/images//43837632/dc91c266e8422aa663e5694e23d0c1aa1267c173.png[/img] Stay tuned for more info, drop a word, follow/wishlist/try/buy our game. Your support would go a long way!