After two months exploring the new version of the Godot engine, it seems it's not quite ready for the awesome features required by Turbo Fat yet -- so we're sticking with the older version! However all is not lost, as we've ported a few of the coolest improvements and bugfixes from our exploratory work into the older version of the engine, including a few bugs reported by the Turbo Fat community, and retroactively applying fixes to our tween and particle systems to make things run more smoothly. We're starting work on a fun new tropical area, and we can't wait to share it with you. Stay tuned!