We're polishing up Turbo Fat's UI, most notably the default grey buttons on the various menus and especially the creature editor. [img]https://clan.cloudflare.steamstatic.com/images//43243037/2f9d52d9ba9436ccedff061b29f7f537ca71ce22.png[/img] The creature editor shown in the trailer has undergone a 100% overhaul -- featuring bigcolorful icons with different creature parts, and an intuitive step-by-step layout which walks you through creating your creature one part at a time. There are other UI improvements throughout the game as well, including an all new settings menu, and colorful buttons on the main menu and other menus. Vega Churn Twelve has been removed, and its levels have been rebalanced and pushed out to the other regions instead. Hopefully this will make the final game denser in content, with each area having lots of interesting and unique levels!