1. Added Gristers - a new rare mercenary, and the third property of Flour product (must see!) 2. Due to a bug, ambushes did not appear in the game as they should. Now they do, and you will have to take them into account. Ambushes begin to appear at road danger level 5 and higher (and not as it was before, after many reworks, at road danger 15 and higher). 3. Enemies from an ambush will appear with a fully recharged attack. 4. The property of the Gray Wolf Skin product, which ensures an encounter with a full pack of wolves, is now generated as an additional combat encounter on the road, and not as a replacement for an existing one. 5. Thanks (huh?) to the changes above, the maximum number of mandatory combat encounters (excluding additional modifiers) is ALWAYS equal to two (just like ppl write in some reviews!). 6. Nerf: Now escaping from a road costs money (usually small, but money). 7. Buff: Now it is cheaper to negotiate with the enemy squad at later stages (amount is limited to 500, but you're unlikely to need that.) 8. Additional road from Fishpool to Fortsville (so as not to interrupt Dealer's bonus) 9. New location in the snowy region - Sheepington and a new epic mercenary - Defender Sheep. There are few quests in the location, since it requires other locations that are in development. Therefore, the secret of the settlement remains a secret for now. [img]https://clan.cloudflare.steamstatic.com/images//44508196/e1767067429ad35b0360101f7a6983e09ae2f9b4.jpg[/img] 10. The ability "Order: Protect" has been significantly weakened, since it gives a 90% chance of intercepting a blow / Redirect, which is twice as much as any mercenary-defender. 40% from 60%, and 60% from 90% when improved. The healing effect from "Order: Protect" remained the same. 11. Additional mechanics for selling goods that are not needed by NPCs - Pitching. Now you can try to sell any goods (not scrolls, not food) to a merchant, get the full price for the goods, bonus reputation. But there is a risk that the merchant will stop trading with you until the next restock (the numbers are displayed in the interface). 12. Hidden from players modification: additional mercenary upgrade slots. Technically, mercenaries can have a scroll and food, so two slots. We added 8 more slots for mercenaries (your saves will be modified accordingly). This will allow us to add additional boosts of different types for mercenaries in the future. On the negative side, although we tested everything in the beta branch, this may break something in the game. I hope not. 13. Regarding localizations: All localizations, except Russian and English, are made by third parties (fan-made). Therefore, there are no guarantees that these localizations will always be and will be updated with each patch (of the current localizations, this applies to Turkish and Korean). The fact that the localizations are fan-made is indicated on the game page. This patch content only supports Russian, English, and Chinese (simplified) for now.