Patch V0.1.2.0: Skill Indicators
Author: 4 Hands Games,
published 1 month ago,
Dear players, dear community,
Today's patch V0.1.2.0 is definitely worth a bigger contribution, as it implements an internal milestone that we need for upcoming controller support and the mobile port. There were also some errors and problems with skill positioning, which we have also fixed here. All skills with an area of effect receive visual representations in order to be able to determine direction and/or position. To this end, the preparation of the following skill has been revised again so that the position of the preparation is also saved.
Deactivating traps has been completely revised and all traps now also visibly stop.
In addition, there were many requests and problems related to securing loot boxes with traps. In particular, the fact that deactivating traps was actually mandatory in some dungeons and thus blocked a skill slot bothered many players. We had already expected something like this in advance and prepared a legendary property on items that prevents you from being interrupted by damage when opening loot boxes. This patch will also include a new legendary belt that has this property: Treasure Hunter's Belt.
We are continuing to work on Adventure Mode. Unfortunately, it is much more complex than expected, especially the adjustments to the Dungeon Editor. This will take a few more weeks to ensure that it works flawlessly and does not affect the regular Dungeon Editor (for the League). We hope to have Adventure Mode ready in the next 4-6 weeks.
The promised revised League rewards will be adjusted in the next patch.
[b]Change log version 0.1.2.0:[/b]
[list]
[*] Skill indicators added for all skills that require a direction or area of effect to be used
[*] Skill ranges and areas of effect of some skills adjusted
[*] New legendary treasure hunter's belt
[*] Trap deactivation skill completely revised and all traps now visibly stop
[*] The spider coffin problem mentioned in the bug forum has been fixed and the walkable area has been adjusted so that no more inaccessible areas are created by 1 field wide areas.
[*] Life bar jumps fixed for bleeding and other damage
[*] Incorrect positioning of the fire wall has been fixed.
[*] Cost of the 7th inventory page has been fixed
[/list]
Your Tormentis team