It's finally time to announce the multiplayer demo release date! On December 8th, the multiplayer functions of Tormentis will be able to be tested in the demo for the first time. Over the last few weeks we've been working very hard on finalizing all of the multiplayer features, such as attacking other players' dungeons, watching other players' recorded attacks, and finalizing equipment trading through the Auction House. There was also a large list of really meaningful and game-enriching requests from you that significantly improve the gaming experience. We would like to give you an overview of the changes to the current offline demo. All levels of the campaign have been completely redesigned! This happened for several reasons. Due to the new evasion skills and linear flying projectiles, the overall game balance has changed and expects players to play skillfully. [img]https://clan.cloudflare.steamstatic.com/images//41347867/1856ae5122519e53d3f5440e6df660333b990fcb.png[/img] By reworking the existing traps, the new traps such as skull mine and fire mortar and the new frost spider monster, which can also appear in large numbers, we are able to offer significantly more variety and action in the campaign. Even though the dungeon editor was only rarely used in the offline demo, we received very helpful feedback from you and tried to implement all your suggestions for improvement. The dungeon editor will be an essential part of the game in which players will spend time in the multiplayer demo. The focus here is on simple and quick operation. It should be fun to customize and improve your own dungeon! [img]https://clan.cloudflare.steamstatic.com/images//41347867/c75e99459925100d75a7b7ac58031dea87baf5d1.png[/img] Since you can choose the theme (style of the walls and background) for your own dungeon, when playing other dungeons you will also be able to play dungeons in the style of dwarves and with a sky background for the first time. [img]https://clan.cloudflare.steamstatic.com/images//41347867/94522a376e8babb65038a3a919f2878859723e9d.png[/img] The auction house does not yet have the full range of functions with filter options, but it offers all the core functions necessary for trading via instant buy and bidding. Overall, we changed the font used in the game because it caused display errors under certain circumstances and was not usable for additional translations. [img]https://clan.cloudflare.steamstatic.com/images//41347867/3d585d3b8fdbf10f54269a584960ae0a68ffd576.png[/img] The multiplayer demo is a big milestone for us as we have reached feature complete status. Aside from one-to-one bartering and equipment upgrades (which are not planned to be part of the demo), all core features are done! Afterwards we will work on additional hero skills, dungeon themes and dungeon components such as monsters, traps and furnishings. We would also like to give you an outlook on the release date in the second half of 2024. We look forward to active participation, extensive feedback and further constructive exchange in order to ultimately publish the game in a well-balanced and error-free state.