We would like to introduce you to the first major balancing patch, which primarily begins to correct the imbalance between gold gain and gold expenditure. In addition, some changes have been made that allow excessive exploitation of certain dungeon builds. In addition, some errors have been corrected and a few quality of life improvements have been implemented. - chest upgrades are reduced by 75% of the cost - chest upgrades are active immediately and do not need to be revalidated - monster costs and upgrades are reduced by around 30% - pouch drop chances adjusted - maximum amount of gold that can be looted from dungeon looting is 20% of current generated gold - skill respec costs have been reduced by 60-80% (depending on level range) - effective hero level is calculated by hero level only (without taking equipment into account) - experience gain in PvP dungeons depends on the dungeon rating (stars: 40% / 80% / 100%) - fixed pagination in the friends list and gifts list - friends list will also show all outgoing friend requests and you can withdraw them - your own skill levels are displayed on the skill icons. - in the auction house you can restrict search by item level - in the auction house you can search for item properties critical strike chance and critical strike damage - chests cannot be opened through walls anymore - fixed magic bubble ignoring control imparing effects from snow mortar - fixed occasional double damage on Tesla towers - fixed items can be placed in battlements in start room and treasury