[img]https://clan.cloudflare.steamstatic.com/images//44950659/ec67956e15823cb413ee8f93a4d83aebd153993a.png[/img] [h1]HUZZA! [b]Time Avarice[/b] has ARRIVED![/h1] [h2]Hey everyone![/h2] I'm incredibly excited to announce that [b]Time Avarice[/b] is officially OUT NOW on [b]Steam[/b]! This wouldn't have been possible without all of you – the playtesters, the supporters, and everyone who's been excited about this project. Thank you from the bottom of my heart! The first impression you are likely to have is that the game is [i]too [/i]hard. This is intentional. You are limited to a maximum of 5 different powerup families per game, preventing you from becoming an all-powerful [i]Brilliant Behemoth[/i]. Discovering effective powerup synergies is part of the challenge, and I leave that part to you. The game's complexity might lead you to discover unintended uses for mechanics. I might have missed an exploit or two during development... or maybe not. See if you can find them, and put them to good use. It's a single-player game after all. Questions, comments, or stumbled upon a bug? Hit me up at timeavaricegame@outlook.com Thanks again for the support, and I can't wait to see you all getting greedy and reaching higher scores! Nacho