[img]https://clan.cloudflare.steamstatic.com/images//44950659/43afd6dee257827c58a13fdc6c4264e897b00c27.png[/img] Hi all! As per feedback received, I've been very hard at work revising the control scheme for the game. With the new control schemes it might feel a bit easy, so feel free to bump up the difficulty a bit. I might add settings for a static control scheme if the dynamic one proves to be annoying, just needed to keep a scope! Also, trying the game on my SteamDeck I realized how annoying it had to be to hunt down the on-screen keyboard, which could represent a softlock for some people. Thanks to the GODOT community, I found a great solution to that problem. [h3]Dynamic New Control Scheme![/h3] [list] [*] Traditional one-handed control scheme remains [*] You can now use the mouse to aim, to play with mouse and keyboard. If the mouse is left idle, it'll revert to the one-handed scheme in a few seconds [*] You can now use the right stick of your controller to aim (twin stick shooter style). Revert to mouse control by clicking [/list] [h3]Added[/h3] [list] [*] Reticle [*] Onscreen Keyboard [/list] [h3]Changes[/h3] [list] [*] Revamped Pause System (less buggy) [*] Revamped Range System for Ship Weapon [*] Rebalanced Time Reversal Engine [*] Pushing through Greed Stages will increase the stakes but you'll reach the point of diminishing returns... Figure it out [/list] [h3]Bugfixes[/h3] [list] [*] Now if you lose by going negative time, it'll finish the game correctly [*] Vortex despawning correctly on finished stage transition [*] Some old bugs and lots of new bugs introduced along the way [/list] If you experience any bugs or anything, feel free to send me a message or post it in the Community hub (now that I know that exists, I'll be checking!) As always, thank you so much! Nacho