New Control Schemes! V1.0.4
Author: Desastreger,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44950659/43afd6dee257827c58a13fdc6c4264e897b00c27.png[/img]
Hi all!
As per feedback received, I've been very hard at work revising the control scheme for the game. With the new control schemes it might feel a bit easy, so feel free to bump up the difficulty a bit.
I might add settings for a static control scheme if the dynamic one proves to be annoying, just needed to keep a scope!
Also, trying the game on my SteamDeck I realized how annoying it had to be to hunt down the on-screen keyboard, which could represent a softlock for some people. Thanks to the GODOT community, I found a great solution to that problem.
[h3]Dynamic New Control Scheme![/h3]
[list]
[*] Traditional one-handed control scheme remains
[*] You can now use the mouse to aim, to play with mouse and keyboard. If the mouse is left idle, it'll revert to the one-handed scheme in a few seconds
[*] You can now use the right stick of your controller to aim (twin stick shooter style). Revert to mouse control by clicking
[/list]
[h3]Added[/h3]
[list]
[*] Reticle
[*] Onscreen Keyboard
[/list]
[h3]Changes[/h3]
[list]
[*] Revamped Pause System (less buggy)
[*] Revamped Range System for Ship Weapon
[*] Rebalanced Time Reversal Engine
[*] Pushing through Greed Stages will increase the stakes but you'll reach the point of diminishing returns... Figure it out
[/list]
[h3]Bugfixes[/h3]
[list]
[*] Now if you lose by going negative time, it'll finish the game correctly
[*] Vortex despawning correctly on finished stage transition
[*] Some old bugs and lots of new bugs introduced along the way
[/list]
If you experience any bugs or anything, feel free to send me a message or post it in the Community hub (now that I know that exists, I'll be checking!)
As always, thank you so much!
Nacho