Hello everyone, and welcome to the post-Update 6 world! Aqueducts grow all around, wonders call for celebration, beavers paint their tails… It’s quite lovely, isn’t it? To make it even [i]lovelier[/i], we’ve got the first tweaks, now live on the main branch. [h2]Mods[/h2] [list] [*] It is now possible to have mods for different game versions in the Mods folder. For more details, check [url=https://github.com/mechanistry/timberborn-modding]https://github.com/mechanistry/timberborn-modding[/url]. [/list] [h2]Misc.[/h2] [list] [*] Added construction guidelines to the map editor. [*] Changed the “KL. NA SEKUNDĘ” to “FPS” in the Polish localization. The old version screamed way too loudly. [*] The font in the console is now slightly smaller. [/list] [h2]Bug fixes[/h2] [list] [*] Fixed a rare crash occurring while using the layer tool. [*] Vertical Power Shaft placed on a platform no longer displays the connector visualization on the building below. [*] Fixed Badwater Source’s visualization ignoring water layers. For example, if you ran a “natural” aqueduct above a Badwater Source, it will no longer be visualized twice. [*] Adding a new Natural Overhang no longer changes nearby water visuals for a moment. [*] Fixed water below Natural Overhangs being visible through their "floor". [*] The pump’s pipe no longer magically disappears for the first building placed after unlocking it. [*] Fixed a bug with Power Shafts that would not turn even when there is power generated. [*] Agora might be an essential building, but neither its model nor lighting should be visible through Overhangs. Fixed! [*] Similarly, Engines and their particles no longer clip through Overhangs. [*] Beavers’ and bots’ paws and robopaws no longer clip through carried goods. [*] Fixed incorrect glyphs being used in Traditional and Simplified Chinese localization. [*] Fixed parts of the main menu breaking on the Japanese version. [*] In the Polish localization, fixed the incorrect string translation displayed in the mismatched mods warning. [/list]