The Experimental Branch is generating lots of feedback, and we [b]thank you[/b] for that. Please keep it coming! Today, we’re fixing several bugs reported by our players while also making some other minor changes. [img]https://clan.cloudflare.steamstatic.com/images//36026812/5aeca78728d32cc2f40b0fe4ac85f699960fdb6d.png[/img] [h2]Misc.[/h2] [list] [*] Gravity Battery’s model was updated. It is no longer stackable as it allowed for some slightly too funky setups. [*] Water Dump can now be placed under platforms. [*] When saving the game, you can now browse earlier saves, for example to overwrite them easily. [*] Settlement Panel icons are now highlighted when under the cursor. [*] Need tooltips now update real-time. [*] Added and updated several golem animations. [/list] [h2]Bug fixes[/h2] [list] [*] Engine now correctly charges up Gravity Batteries when there’s no energy consumption in the network. [*] Shrine’s flame no longer disappears after clicking the building. [*] When trying to place an attraction in an unavailable area, AoE for all other attractions of that type is now still displayed. [*] Fixed a bug with status icons always appearing in front of fire particle effects regardless of the actual distance from the camera. [*] Updated the Numbercruncher’s model to lower the poly count. [*] Fixed the not-so-great beaver colliders, making it easier to click them for example in a Medical Bed. [*] Golem Haulers no longer misplace their backpacks. [*] A beaver’s overall well-being is now correctly calculated. [*] Fixed a bug that resulted in incorrectly calculated swimming speed. [*] Medical Beds can no longer be prioritized by haulers. [*] Injured beavers that are already resting in a Medical Bed no longer display the “Injured” status icon. [*] Fixed a bug with the migration panel not updating correctly. [*] A pop-up window used to rename a unit or a district now allows typing right away. [*] Sliders in Settings no longer reset their position after clicking a different button. [*] Switching a recipe in a building no longer causes its panels to temporarily break. [*] Fixed several other minor visual issues across the UI. [*] Fixed the visual bug with the water shader. [/list]