Patch notes 2022-08-04 (experimental)
Author: Miami_Mechanistry,
published 2 years ago,
The Experimental Branch is generating lots of feedback, and we [b]thank you[/b] for that. Please keep it coming! Today, we’re fixing several bugs reported by our players while also making some other minor changes.
[img]https://clan.cloudflare.steamstatic.com/images//36026812/5aeca78728d32cc2f40b0fe4ac85f699960fdb6d.png[/img]
[h2]Misc.[/h2]
[list]
[*] Gravity Battery’s model was updated. It is no longer stackable as it allowed for some slightly too funky setups.
[*] Water Dump can now be placed under platforms.
[*] When saving the game, you can now browse earlier saves, for example to overwrite them easily.
[*] Settlement Panel icons are now highlighted when under the cursor.
[*] Need tooltips now update real-time.
[*] Added and updated several golem animations.
[/list]
[h2]Bug fixes[/h2]
[list]
[*] Engine now correctly charges up Gravity Batteries when there’s no energy consumption in the network.
[*] Shrine’s flame no longer disappears after clicking the building.
[*] When trying to place an attraction in an unavailable area, AoE for all other attractions of that type is now still displayed.
[*] Fixed a bug with status icons always appearing in front of fire particle effects regardless of the actual distance from the camera.
[*] Updated the Numbercruncher’s model to lower the poly count.
[*] Fixed the not-so-great beaver colliders, making it easier to click them for example in a Medical Bed.
[*] Golem Haulers no longer misplace their backpacks.
[*] A beaver’s overall well-being is now correctly calculated.
[*] Fixed a bug that resulted in incorrectly calculated swimming speed.
[*] Medical Beds can no longer be prioritized by haulers.
[*] Injured beavers that are already resting in a Medical Bed no longer display the “Injured” status icon.
[*] Fixed a bug with the migration panel not updating correctly.
[*] A pop-up window used to rename a unit or a district now allows typing right away.
[*] Sliders in Settings no longer reset their position after clicking a different button.
[*] Switching a recipe in a building no longer causes its panels to temporarily break.
[*] Fixed several other minor visual issues across the UI.
[*] Fixed the visual bug with the water shader.
[/list]