Hello everyone! We’ve been keeping an eye on your feedback and today, we’ve got an update for the experimental branch to address that... and to change [i]everyone's favourite Folktails building[/i]. Thank you for all the suggestions! [h3]Settlement panel[/h3] [img]https://clan.cloudflare.steamstatic.com/images//36026812/7fd5e784f31cc1e2c88ed709b145538d12403f73.png[/img] The new panel has received both functional and visual updates. [list] [*] Added a new tab that allows you to monitor the popularity of your settlement’s attractions. This data is also displayed in the attraction’s individual panel. [*] Added workplace productivity indicators in the Workplaces tab. [*] Updated and reorganized some of the panel’s buttons and icons. [*] The panel now allows you to switch between districts and the global view. [*] As part of panel related updates, we added clickable district indicators in individual building and beaver panels. [*] Added a panel hotkey – G. [/list] [h3]New day/night visuals[/h3] We [i]think[/i] we’ve fixed the issue with drought being too hard on the eyes but please tell us how you find the new effects. [list] [*] Changed color of the “drought fog” to improve image clarity during drought, especially at dusk and dawn. [*] Changed colors of the night during drought. [/list] [h3]Irrigation mechanics[/h3] We’ve made some changes to make Irrigation Tower less of a meme. These changes also affect how irrigation works on the maps. While the built-in maps have been tested for that and work fine under the new behaviour, custom maps may be affected more. [list] [*] The evaporation rate now becomes faster depending on the number of tiles surrounding the water tile, maxing out at four tiles. This includes both the ground tiles and levees. [*] The water consumption of the Irrigation Tower has been dramatically reduced. [/list] [h3]Model updates[/h3] We’re doing the below just for consistency’s sake. Totally. [list] [*] Updated all flag models with cute little lamps. [/list] [h3]Flavour texts[/h3] This actually went live with the initial experimental release but we’ve never mentioned that. [list] [*] Added missing flavor texts to buildings and resources. [/list] [h3]Bug fixes[/h3] [list] [*] Fixed a bug with range lines disappearing at certain camera angles. [*] Fixed a bug with water not being hidden after selecting a construction site. [*] Fixed some panels not being visible in entity panel during the construction stage. [/list] Let us know what you think!