Patch notes 2022-03-23 (experimental)
Author: Miami_Mechanistry,
published 2 years ago,
Hello everyone!
We’ve been keeping an eye on your feedback and today, we’ve got an update for the experimental branch to address that... and to change [i]everyone's favourite Folktails building[/i]. Thank you for all the suggestions!
[h3]Settlement panel[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//36026812/7fd5e784f31cc1e2c88ed709b145538d12403f73.png[/img]
The new panel has received both functional and visual updates.
[list]
[*] Added a new tab that allows you to monitor the popularity of your settlement’s attractions. This data is also displayed in the attraction’s individual panel.
[*] Added workplace productivity indicators in the Workplaces tab.
[*] Updated and reorganized some of the panel’s buttons and icons.
[*] The panel now allows you to switch between districts and the global view.
[*] As part of panel related updates, we added clickable district indicators in individual building and beaver panels.
[*] Added a panel hotkey – G.
[/list]
[h3]New day/night visuals[/h3]
We [i]think[/i] we’ve fixed the issue with drought being too hard on the eyes but please tell us how you find the new effects.
[list]
[*] Changed color of the “drought fog” to improve image clarity during drought, especially at dusk and dawn.
[*] Changed colors of the night during drought.
[/list]
[h3]Irrigation mechanics[/h3]
We’ve made some changes to make Irrigation Tower less of a meme. These changes also affect how irrigation works on the maps. While the built-in maps have been tested for that and work fine under the new behaviour, custom maps may be affected more.
[list]
[*] The evaporation rate now becomes faster depending on the number of tiles surrounding the water tile, maxing out at four tiles. This includes both the ground tiles and levees.
[*] The water consumption of the Irrigation Tower has been dramatically reduced.
[/list]
[h3]Model updates[/h3]
We’re doing the below just for consistency’s sake. Totally.
[list]
[*] Updated all flag models with cute little lamps.
[/list]
[h3]Flavour texts[/h3]
This actually went live with the initial experimental release but we’ve never mentioned that.
[list]
[*] Added missing flavor texts to buildings and resources.
[/list]
[h3]Bug fixes[/h3]
[list]
[*] Fixed a bug with range lines disappearing at certain camera angles.
[*] Fixed a bug with water not being hidden after selecting a construction site.
[*] Fixed some panels not being visible in entity panel during the construction stage.
[/list]
Let us know what you think!