Patch notes 2023-06-14
Author: Miami_Mechanistry,
published 1 year ago,
Hello everyone!
Over the past few weeks, we’ve been collecting your Update 4 feedback, and testing tweaks on the experimental branch. And now, we’re in a position to push them live onto the main branch for everyone to enjoy.
[h1]Misc.[/h1]
[list]
[*] Fixed the "Reset all to default" button in the distribution tab not resetting all to default.
[*] Added and fixed some Update 4 translations.
[*] The distribution tab now properly includes Breeding Pod, Engine, and Irrigation Tower.
[*] Goods in factory buildings no longer disturb the fill rate in the distribution tab.
[*] Buildings that are not connected to districts no longer display the “Vacant” status.
[*] District Crossing no longer has one half blocked from use when the other half is not connected to a district.
[*] Made several minor optimizations.
[*] Bots no longer use benches. :(
[*] Wandering beavers, for example at the start of the game, are now less scared of the grim future and do not aggressively hug each on the same tile.
[/list]
[h1]Modding[/h1]
[list]
[*] The Meshy documentation now features a Timberborn-specific section. If you’re a modder, [url=https://github.com/mechanistry/meshy]check it out[/url].
[*] Meshy files are now loaded with IAssetLoader rather than Resources.Load.
[*] It is now also easier to specify a new faction thanks to the new BotId and SoundId fields added to the faction specification.
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Fixed farmers sometimes getting stuck while harvesting the last plant in a field.
[*] Deleting settlements no longer causes a crash in certain scenarios.
[*] Deleting District Center no longer triggers a crash in Settlement Panel.
[*] Closing the Entity Panel with the tooltip displayed over the dropdown no longer results in a crash.
[*] Renaming a beaver no longer provokes the Settlement Panel to crash.
[*] Buildings highlighted in the tutorial no longer stay highlighted if clicked at the wrong time.
[*] Fixed the deconstruction tooltip that wouldn’t scale correctly.
[*] Fixed a crash related to building statuses.
[*] Beavers once again eat the food stored in a Gatherer Flag even when there's a bouncer bored beaver sitting at the entrance.
[*] Fixed the “Entrance blocked” warning on Underground Pile not appearing when the entrance was actually blocked by another building.
[*] Made minor tweaks to icons and tooltips.
[*] When the player sets a Warehouses to “Empty” and selects a new good, that good will now be correctly accepted from other warehouses being emptied.
[*] Fixed a bug with Mangrove Trees not self-spreading onto adjacent tiles.
[*] Fixed the water particles in the Mechanical Water Pump.
[*] Fixed a bug with buildings disappearing from finished terrain blocks.
[*] Fixed a rare crash occurring during an autosave.
[*] Fixed a bug with Chestnut Tree to Pine conversion on pre-Update 4 Iron Teeth saves which resulted in twisted Pines-but-with-Chestnuts hybrids.
[/list]