Hello everyone! Over the past few weeks, we’ve been collecting your Update 4 feedback, and testing tweaks on the experimental branch. And now, we’re in a position to push them live onto the main branch for everyone to enjoy. [h1]Misc.[/h1] [list] [*] Fixed the "Reset all to default" button in the distribution tab not resetting all to default. [*] Added and fixed some Update 4 translations. [*] The distribution tab now properly includes Breeding Pod, Engine, and Irrigation Tower. [*] Goods in factory buildings no longer disturb the fill rate in the distribution tab. [*] Buildings that are not connected to districts no longer display the “Vacant” status. [*] District Crossing no longer has one half blocked from use when the other half is not connected to a district. [*] Made several minor optimizations. [*] Bots no longer use benches. :( [*] Wandering beavers, for example at the start of the game, are now less scared of the grim future and do not aggressively hug each on the same tile. [/list] [h1]Modding[/h1] [list] [*] The Meshy documentation now features a Timberborn-specific section. If you’re a modder, [url=https://github.com/mechanistry/meshy]check it out[/url]. [*] Meshy files are now loaded with IAssetLoader rather than Resources.Load. [*] It is now also easier to specify a new faction thanks to the new BotId and SoundId fields added to the faction specification. [/list] [h1]Bug fixes[/h1] [list] [*] Fixed farmers sometimes getting stuck while harvesting the last plant in a field. [*] Deleting settlements no longer causes a crash in certain scenarios. [*] Deleting District Center no longer triggers a crash in Settlement Panel. [*] Closing the Entity Panel with the tooltip displayed over the dropdown no longer results in a crash. [*] Renaming a beaver no longer provokes the Settlement Panel to crash. [*] Buildings highlighted in the tutorial no longer stay highlighted if clicked at the wrong time. [*] Fixed the deconstruction tooltip that wouldn’t scale correctly. [*] Fixed a crash related to building statuses. [*] Beavers once again eat the food stored in a Gatherer Flag even when there's a bouncer bored beaver sitting at the entrance. [*] Fixed the “Entrance blocked” warning on Underground Pile not appearing when the entrance was actually blocked by another building. [*] Made minor tweaks to icons and tooltips. [*] When the player sets a Warehouses to “Empty” and selects a new good, that good will now be correctly accepted from other warehouses being emptied. [*] Fixed a bug with Mangrove Trees not self-spreading onto adjacent tiles. [*] Fixed the water particles in the Mechanical Water Pump. [*] Fixed a bug with buildings disappearing from finished terrain blocks. [*] Fixed a rare crash occurring during an autosave. [*] Fixed a bug with Chestnut Tree to Pine conversion on pre-Update 4 Iron Teeth saves which resulted in twisted Pines-but-with-Chestnuts hybrids. [/list]