Hello everyone! We're delighted by the initial [url=https://store.steampowered.com/news/app/1062090/view/6083844525375414462]Update 4[/url] reception. Still, there are always tweaks to be made, and the first batch of extra changes has just landed on the experimental branch. Thank you for the feedback! https://store.steampowered.com/news/app/1062090/view/6083844525375414462 [h1]Misc.[/h1] [list] [*] Buildings that are not connected to districts no longer display the “Vacant” status. [*] District Crossing no longer has one half blocked from use when the other half is not connected to a district. [*] The Meshy documentation now features a Timberborn-specific section. If you’re a modder, [url=https://github.com/mechanistry/meshy]check it out[/url]. [*] Made several minor optimizations. [*] Bots no longer use benches. :( [*] Wandering beavers, for example at the start of the game, are now less scared of the grim future and do not aggressively hug each on the same tile. [/list] [h1]Bug fixes[/h1] [list] [*] Fixed the “Entrance blocked” warning on Underground Pile not appearing when the entrance was actually blocked by another building. [*] Made minor tweaks to icons and tooltips. [*] Made minor tweaks to Update 4 translations. [*] When the player sets a Warehouses to “Empty” and selects a new good, that good will now be correctly accepted from other warehouses being emptied. [*] Fixed a bug with Mangrove Trees not self-spreading onto adjacent tiles. [*] Fixed the water particles in the Mechanical Water Pump. [*] Fixed a bug with buildings disappearing from finished terrain blocks. [*] Fix a rare crash occurring during an autosave. [*] Fixed a bug with Chestnut Tree to Pine conversion on pre-Update 4 Iron Teeth saves which resulted in twisted Pines-but-with-Chestnuts hybrids. [/list]