Patch notes 2023-05-17 (Experimental)
Author: Miami_Mechanistry,
published 1 year ago,
Hi everyone!
Has anyone ordered a fresh batch of fixes?
[h1]Quality of Life & UI[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//36026812/eddb5507268277af3524e948ff306022cd4999b4.jpg[/img]
[list]
[*] District Crossing now has an extra UI element that lets you instantly see what is imported and what is not.
[*] Updated the distribution UI once again.
[*] Made some minor UI tweaks.
[/list]
[h1]Audio[/h1]
[list]
[*] Most UI sounds are now mono.
[/list]
[h1]Misc.[/h1]
[list]
[*] Fences of different types built on adjacent tiles now stay separated instead of clustering. This includes setups such as two fences forming parallel lines.
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Mechanical Water Pump no longer consumes energy when not working.
[*] Fixed a bug that delayed refreshing the Settlement Panel content after selecting a different district.
[*] Fixed an incorrect size of the Starting Location in the Map Editor.
[*] Fixed a bug with Underground Piles tearing the maps apart.[/list]