Patch notes 2023-05-11 (Experimental)
Author: Miami_Mechanistry,
published 1 year ago,
Hello everyone!
[url=https://store.steampowered.com/news/app/1062090/view/3686800359990736871]Update 4[/url] distinguishes the beaver factions in a big way, splitting their food chains entirely, but there are also other tweaks. These continue today with an update to the decoration roster.
[img]https://clan.cloudflare.steamstatic.com/images//36026812/4700f004e546081ad6f14de98dd1d5ec1d05c045.png[/img]
[h1]Decorations[/h1]
The faction identity can be seen even in the smallest creations!
[list]
[*] New building: [b]Hedge[/b]. This replaces the Log Fence and is a new Folktails-exclusive decoration.
[*] Metal Fence received an updated model and is now Iron Teeth-exclusive.
[*] Benches, Shrubs, and Wood Fences (previously: Plank Fences) now use different, faction-specific models.
[/list]
[h1]Distribution[/h1]
We're delighted with the response to the automated distribution, but we agree that we could explain it better.
[list]
[*] Updated the Distribution tab with detailed tooltips and fancy colors.
[/list]
[h1]Misc.[/h1]
[list]
[*] Added some missing flavor texts that definitely weren't supposed to be added over a year ago.
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Fixed the OP Control Towers that would boost bots even when turned off or after science points run out.
[*] Fixed shafts that would sometimes jam and not rotate.
[*] Fixed a crash caused by rubble moving out of the selected area when using a selection tool.
[*] Fixed a crash caused by a beaver trying to crash on a bench that's just disappeared.
[/list]