Patch notes 2023-04-26 (Experimental)
Author: Miami_Mechanistry,
published 1 year ago,
Thank you for the feedback, everyone, please keep it coming so we can make [b]Update 4[/b] truly worth the hype! Here are today's changes.
[h1]Optimization[/h1]
We've just transferred all existing in-game models to our custom 3D model format - Meshy. In short, this results in better optimization for everyone and makes our work easier - but it's also important to our dear [url=https://mod.io/g/timberborn]modding community[/url]. In the coming days, we'll provide you with documentation on how to use our Meshy implementation so that you can continue turning Timberborn into a [i]Beaver Train Simulator[/i] and so on.
[list]
[*] All in-game models now use the Meshy format.
[*] Optimized the new distribution system so your beavers can export goods at even higher FPS.
[/list]
[h1]Balance[/h1]
You love the districts so much we're making it easier to add new ones faster. <3
[list]
[*] District Crossing: unlock cost reduced from 1000 to 600 SP.
[*] Increased water sources' strength on Craters.
[/list]
[h1]Visual[/h1]
[list]
[*] Updated models for Campfires (both factions).
[*] Fixed a minor visual bug in tanks.
[*] Slightly adjusted the blueness of Blueberries because it made our 3D Artists blue.
[/list]
[h1]Misc.[/h1]
[list]
[*] Path tiles now display the distance to the parent District Center in their panel.
[*] Selecting a Slope now shows range lines and the heatmap, similar to stairs and paths.
[*] Added missing flavour texts (for now, in English only).
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Fixed a bug with status icons not disappearing after hiding the UI. In case you didn't know, [i]Ctrl+H[/i] does that.
[*] Fixed a bug with goods not being balanced out between districts if only one side of a District Crossing had workers.
[*] Fixed a crash caused by removing a District Crossing.
[*] Fixed impatient patients that would casually leave Medical Beds to fulfill their needs.
[/list]