Patch notes 2023-04-20 (Experimental)
Author: Miami_Mechanistry,
published 1 year ago,
Thank you for all your reports and feedback! Please keep it coming, and good things will happen to you.
[h1]Optimizations[/h1]
The optimizations will continue until the morale improves.
[list]
[*] Updated the animation system for buildings. This should slightly improve the game’s performance. (A similar update for character animations was already included in the original Update 4 release).
[/list]
[h1]Balance[/h1]
We’ve realized Hydroponic Garden could use a little more variation in its recipes.
[list]
[*] Mushroom: cost reduced to 40 water (from 50), growth time reduced to 8 days (from 10), yield reduced to 45 (from 60).
[*] Algae: cost increased to 60 water (from 50), growth time increased to 12 days (from 10), yield increased to 70 (from 60).
[*] Food Factory: output for Algae rations increased to 6 from 3 (production time and cost remain unchanged).
[/list]
[h1]Audio[/h1]
[list]
[*] Added new sounds for Fermenter and Wood Workshop.
[*] Water-requiring buildings will no longer play their water-ish sounds even when placed in water-free areas. [i]Muh immersion![/i]
[/list]
[h1]Misc.[/h1]
[list]
[*] Platforms can once again be placed on top of Medical Beds - now with 94,3% less clipping!
[*] Natural resources such as trees no longer aggressively self-spread onto higher tiles and threaten the beavers with “The Last of Us” scenario.
[/list]
[h1]Bug fixes[/h1]
[list]
[*] Fixed a crash caused by deleting Rubble right as it was to be picked up.
[*] Fixed a bug with lazy distributors that wouldn’t care enough to pick up single leftover pieces of goods.
[*] Fixed a bug with corner-cutting distributors that would just rush to their destination, ignoring the paths carefully placed by the player.
[*] Fixed the broken custom goods recovery rate available as part of the custom difficulty setup.
[*] Fixed Fermenters and Coffee Breweries using up energy even when not working.
[*] Fixed some visual bugs with backpacks and carried goods.
[*] The settlement panel will no longer crash when the player interacts with a dead beaver.
[*] Fixed a weirdly specific visual issue with Tapper’s Shack doorstep interfering with decorations’ AoE indicators.
[/list]