Patch notes 2022-10-12
Author: nsg,
published 2 years ago,
Today we've got a small patch for you with some nice improvements - enjoy!
[h1]Audio[/h1]
[list]
[*] The beaver shanty made by our community “The Shores of Beaver Bay” will now play during credits.
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[h1]UI[/h1]
[list]
[*] Updated the scrollbar design in some interfaces.
[*] Fixed some off-center icons in building cost tooltips.
[*] Fixed the displaced hide/show water button.
[*] Updated the icon for a construction site being unreachable.
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[h1]Misc.[/h1]
[list]
[*] Improved building deletion tool selection, it should no longer mark unintended targets as often.
[*] Unreachable resources marked for deletion will now display this information.
[*] Reversed the order in IDedicatedDecoratorInitializer - if you’re a modder you know what that means.
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[h1]Bugs[/h1]
[list]
[*] Buildings with entrances above the ground level no longer show “Entrance blocked” warning during construction site placement.
[*] Placing a large number of shrines close to one another will no longer make the fire sound effect too loud.
[*] Fixed selected construction site appearing incorrectly when closing a building category on the toolbar.
[*] Fixed not being able to select the Golem Part Factory when clicking at its front at a certain angle.
[*] Fixed Wellbeing Summary panel displaying “NaN” values at 0 population.
[*] Fixed minor translation errors.
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We've also pushed a small update to the Experimental branch, containing missing translations of an in-game status.