Update 2 might already be out to the public, but the experimental branch never sleeps. Here are some small improvements - enjoy! [h1]Audio[/h1] [list] [*] The beaver shanty made by our community “The Shores of Beaver Bay” will now play during credits. [/list] [h1]UI[/h1] [list] [*] Updated the scrollbar design in some interfaces. [*] Fixed some off-center icons in building cost tooltips. [*] Fixed the displaced hide/show water button. [*] Updated the icon for a construction site being unreachable. [/list] [h1]Misc.[/h1] [list] [*] Improved building deletion tool selection, it should no longer mark unintended targets as often. [*] Unreachable resources marked for deletion will now display this information. [*] Reversed the order in IDedicatedDecoratorInitializer - if you’re a modder you know what that means. [/list] [h1]Bugs[/h1] [list] [*] Buildings with entrances above the ground level no longer show “Entrance blocked” warning during construction site placement. [*] Placing a large number of shrines close to one another will no longer make the fire sound effect too loud. [*] Fixed selected construction site appearing incorrectly when closing a building category on the toolbar. [*] Fixed not being able to select the Golem Part Factory when clicking at its front at a certain angle. [*] Fixed Wellbeing Summary panel displaying “NaN” values at 0 population. [*] Fixed minor translation errors. [/list]