Patch notes 2022-09-07 (Experimental)
Author: Miami_Mechanistry,
published 2 years ago,
[h1]UI[/h1]
[list]
[*] Made several visual changes across the Settlement Panel to make it prettier and easier to read.
[*] Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.
[/list]
[h1]Audio[/h1]
[list]
[*] Added new sounds to the terraforming buildings.
[/list]
[h1]Performance[/h1]
[list]
[*] Improved performance related to beaver wandering and resource calculations.
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[h1]Bugs[/h1]
[list]
[*] Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
[*] Negative average well-being numbers are now correctly displayed in Scary Red.
[*] After starting a new game, you can now begin typing the new settlement’s name right away.
[*] Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
[*] Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
[*] Fixed a bug with District Centers not detecting each other correctly.
[*] Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
[*] Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
[*] Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height.
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