[h1]UI[/h1] [list] [*] Made several visual changes across the Settlement Panel to make it prettier and easier to read. [*] Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel. [/list] [h1]Audio[/h1] [list] [*] Added new sounds to the terraforming buildings. [/list] [h1]Performance[/h1] [list] [*] Improved performance related to beaver wandering and resource calculations. [/list] [h1]Bugs[/h1] [list] [*] Fixed the Path’s model preview on top of Terrain Blocks’ construction sites. [*] Negative average well-being numbers are now correctly displayed in Scary Red. [*] After starting a new game, you can now begin typing the new settlement’s name right away. [*] Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded. [*] Fixed a bug with lowered Gravity Batteries blocking the ability to plant. [*] Fixed a bug with District Centers not detecting each other correctly. [*] Fixed a bug resulting in negative numbers for homeless/unemployed beavers. [*] Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update. [*] Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height. [/list]