Patch notes 2021-12-10 (experimental)
Author: Miami_Mechanistry,
published 3 years ago,
[h3]Balance changes[/h3]
[list][*]Mine now produces 2 Scrap metal instead of 1.
[*] Efficient Mine now produces 3 Scrap metal instead of 2.
[*] Efficient Mine now has an additional Scrap metal recipe: 1 Gear, 1 Treated plank, 1 Explosives produce 6 Scrap metal.
[*] Observatory is now cheaper to build (100 -> 80 Planks, 50 -> 30 Gears, 10 Pine resin). It consumes less HP (300 -> 200), and produces Science Points twice as fast as before.
[*] Mine is now cheaper to build (300 -> 250 Logs, 300 -> 200 Treated planks, 600 -> 350 Gears).
[*] Reduced the number of Gears required to finish Wood Workshop (50 -> 40), Efficient Mine (600 -> 450), and Mud Bath (50 -> 40).[/list]
[h3]Miscellaneous[/h3]
[list]
[*] Made further tweaks to Water Wheels' behaviour.
[*] Updated various descriptions.
[*] Foresters and (both) Farmhouses now receive a "Nothing to do in range" status when there is no field in their range.
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed an exploit where placing a Levee in front of a Water Wheel increased its efficiency.
[*] Removed the leftover Observatory need.
[*] Fixed Large Windmill not rotating correctly.
[*] Water below level 0 is now hidden.
[*] Fixed Lumberjack's status sometimes not deactivating when it should.
[*] Exhausted beavers now receive a status over their heads while sleeping.
[/list]