[h3]Balance changes[/h3] [list][*]Mine now produces 2 Scrap metal instead of 1. [*] Efficient Mine now produces 3 Scrap metal instead of 2. [*] Efficient Mine now has an additional Scrap metal recipe: 1 Gear, 1 Treated plank, 1 Explosives produce 6 Scrap metal. [*] Observatory is now cheaper to build (100 -> 80 Planks, 50 -> 30 Gears, 10 Pine resin). It consumes less HP (300 -> 200), and produces Science Points twice as fast as before. [*] Mine is now cheaper to build (300 -> 250 Logs, 300 -> 200 Treated planks, 600 -> 350 Gears). [*] Reduced the number of Gears required to finish Wood Workshop (50 -> 40), Efficient Mine (600 -> 450), and Mud Bath (50 -> 40).[/list] [h3]Miscellaneous[/h3] [list] [*] Made further tweaks to Water Wheels' behaviour. [*] Updated various descriptions. [*] Foresters and (both) Farmhouses now receive a "Nothing to do in range" status when there is no field in their range. [/list] [h3]Fixes[/h3] [list] [*] Fixed an exploit where placing a Levee in front of a Water Wheel increased its efficiency. [*] Removed the leftover Observatory need. [*] Fixed Large Windmill not rotating correctly. [*] Water below level 0 is now hidden. [*] Fixed Lumberjack's status sometimes not deactivating when it should. [*] Exhausted beavers now receive a status over their heads while sleeping. [/list]