Beta changelog
Author: Lisza,
published 4 years ago,
For those of you curious about what's changed since alpha, here's a list:
[list]
[*] Most of the graphics including the terrain and all buildings have been redone.
[img]https://clan.cloudflare.steamstatic.com/images//36026812/f1db62374ceb61fce7c0bc577d9f5cd6cc3465d0.png[/img]
[*] Buildings can now be stacked atop each other or built on the water, forming multi-storey complexes.
[*] You can create custom maps using the built-in map editor.
[*] The game features three totally new maps.
[*] The path finding algorithm has been replaced, which fixed a lot of the old pathing bugs and improved performance.
[*] We significantly increased the tempo of the early game, most stats have been rebalanced.
[*] Laborers now work in Labor houses and Labor flags, unemployed beavers do nothing.
[*] Forester can now automatically mark mature trees for cutting.
[*] Homeless beavers set up sleeping mats on the street.
[*] Laborers and Haulers automatically distribute goods throughout the settlement. The process can be controlled by setting “desired amounts” in warehouses which replaces “stockpile limits”.
[*] Paper can be used to produce Books which satisfy Knowledge.
[*] Wooden paths are replaced with free dirt paths.
[*] Workplaces and homes now have a limited range that can be extended by building paths.
[*] Power can be connected to a building from (almost) any direction. Adjacent buildings form clusters which share power.
[*] Scaffolding can be walked on and can support almost any building.
[*] Twigs from Birches have been replaced with Berries produced by the newly added Blueberry bush.
[*] The load save and load map screens feature a handy “Browse directory” button which opens the File Explorer.
[*] Most warning icons are now grouped in an alert panel in the bottom left corner.
[*] You can locate unemployed beavers using one of the new alerts.
[*] After selecting a house, you can assign a dweller to move in.
[*] Homes can be paused, causing dwellers to move out and seek new shelter.
[*] The maximum height of a map has been increased from 9 to 16.
[*] The map file format has changed, but it should be relatively easy to convert any existing map generators or editors. Talk to our team if you need help.
[*] Finishing a building requires a small amount of a Laborer’s time in addition to materials.
[*] We’ve added a lot of new sounds.
[*] Many, many bug fixes and performance optimizations.
[/list]
And here's a couple of features that have been added during the beta:
[list]
[*] We added [b]Preview Building Mode[/b]: When you place a new building or select a construction site, you see gray previews of the unfinished structures. You can now place a new construction on top of unfinished buildings. That effectively allows you to design whole complexes of buildings before you spend any materials or your beavers' precious time.
[img]https://clan.cloudflare.steamstatic.com/images//36026812/a0d0a901bdc85a09b5981bef32992d5a75d55b1a.png[/img]
[*] We added a [b]Population wellbeing panel[/b] which gives you a high-level overview of how you're doing in terms of satisfying your beavers' needs. You can access the panel by clicking the average wellbeing counter in the top-left corner.
[img]https://clan.cloudflare.steamstatic.com/images//36026812/3ad0e83cdfbca9e474d4aab01ade3d677647f5a7.png[/img]
[*] The game now warns you if something is obstructing the entrance of the building that you are placing or if the building will obstruct another building's entrance.
[*] Added a welcome popup explaining the current status of the game.
[*] The walking range of all buildings has been increased by 10%.
[*] Stairs now extend the walking range by the same amount as flat paths. That makes vertical structures more efficient space-wise.
[*] Also many, many bug fixes.
[/list]
Thank you to all our wonderful beta players for the invaluable feedback. We couldn't have done it without you!