For those of you curious about what's changed since alpha, here's a list: [list] [*] Most of the graphics including the terrain and all buildings have been redone. [img]https://clan.cloudflare.steamstatic.com/images//36026812/f1db62374ceb61fce7c0bc577d9f5cd6cc3465d0.png[/img] [*] Buildings can now be stacked atop each other or built on the water, forming multi-storey complexes. [*] You can create custom maps using the built-in map editor. [*] The game features three totally new maps. [*] The path finding algorithm has been replaced, which fixed a lot of the old pathing bugs and improved performance. [*] We significantly increased the tempo of the early game, most stats have been rebalanced. [*] Laborers now work in Labor houses and Labor flags, unemployed beavers do nothing. [*] Forester can now automatically mark mature trees for cutting. [*] Homeless beavers set up sleeping mats on the street. [*] Laborers and Haulers automatically distribute goods throughout the settlement. The process can be controlled by setting “desired amounts” in warehouses which replaces “stockpile limits”. [*] Paper can be used to produce Books which satisfy Knowledge. [*] Wooden paths are replaced with free dirt paths. [*] Workplaces and homes now have a limited range that can be extended by building paths. [*] Power can be connected to a building from (almost) any direction. Adjacent buildings form clusters which share power. [*] Scaffolding can be walked on and can support almost any building. [*] Twigs from Birches have been replaced with Berries produced by the newly added Blueberry bush. [*] The load save and load map screens feature a handy “Browse directory” button which opens the File Explorer. [*] Most warning icons are now grouped in an alert panel in the bottom left corner. [*] You can locate unemployed beavers using one of the new alerts. [*] After selecting a house, you can assign a dweller to move in. [*] Homes can be paused, causing dwellers to move out and seek new shelter. [*] The maximum height of a map has been increased from 9 to 16. [*] The map file format has changed, but it should be relatively easy to convert any existing map generators or editors. Talk to our team if you need help. [*] Finishing a building requires a small amount of a Laborer’s time in addition to materials. [*] We’ve added a lot of new sounds. [*] Many, many bug fixes and performance optimizations. [/list] And here's a couple of features that have been added during the beta: [list] [*] We added [b]Preview Building Mode[/b]: When you place a new building or select a construction site, you see gray previews of the unfinished structures. You can now place a new construction on top of unfinished buildings. That effectively allows you to design whole complexes of buildings before you spend any materials or your beavers' precious time. [img]https://clan.cloudflare.steamstatic.com/images//36026812/a0d0a901bdc85a09b5981bef32992d5a75d55b1a.png[/img] [*] We added a [b]Population wellbeing panel[/b] which gives you a high-level overview of how you're doing in terms of satisfying your beavers' needs. You can access the panel by clicking the average wellbeing counter in the top-left corner. [img]https://clan.cloudflare.steamstatic.com/images//36026812/3ad0e83cdfbca9e474d4aab01ade3d677647f5a7.png[/img] [*] The game now warns you if something is obstructing the entrance of the building that you are placing or if the building will obstruct another building's entrance. [*] Added a welcome popup explaining the current status of the game. [*] The walking range of all buildings has been increased by 10%. [*] Stairs now extend the walking range by the same amount as flat paths. That makes vertical structures more efficient space-wise. [*] Also many, many bug fixes. [/list] Thank you to all our wonderful beta players for the invaluable feedback. We couldn't have done it without you!