[img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/5aafa170-8ba1-4675-9087-af93093447db/BBQ_SocialUpdates_PatchNotes_10_22_24.jpg?format=2500w[/img] [b]Grapple Reworks, Gas Station - Storm, and bug fixes are featured in our upcoming October 22nd, 2024 patch.[/b] Our October 22nd, 2024 patch is scheduled to start rolling out across console and PC at roughly 8AM EDT. This patch will also include the release of a new map variant, Gas Station - Storm, Maria Outfit Pack I, Hands Suspenders Outfit, and the Halloween ‘Rush Week’ Pack. [img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/c8037808-16e5-461f-b668-bbd680eeed63/TCSM_Hands_AvailableOctober22.png?format=2500w[/img] As a reminder, the Towel and Laundry Day cosmetics in ‘Rush Week’ are moving to paid DLC at $1.99 USD each. [img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/1ff5d611-7040-474b-b426-0ae96a184e8f/TCSM_RushWeek_Cosmetics_Five.png?format=2500w[/img] [b]PATCH NOTES[/b] [b]Changed:[/b] Close Encounters/ Grapples [list] [*] Each character will now have a grappling value assigned to them to determine their effectiveness in a close encounter [*] Read the full changes [url=https://www.txchainsawgame.com/hub/grapple-reworked-explained]here[/url] [/list] [b]Tuned:[/b] Custom Private Match Toggles [list] [*] The following toggles are now available in custom private matches [list] [*] Victim Health - Half, Default, Double [*] Family Damage - Half, Default, Double [*] Character Abilities - Enable or Disable [*] Character Perks - Enable or Disable [*] HUD toggle - Enable or Disable [/list] [/list] [b]Tuned:[/b] ‘Rush Week’- Johnny’s Melee Damage [list] [*] We have slightly increased the amount of melee hits it takes to execute a Sorority Girl [*] It will now take Johnny 3 hits to execute a Sorority Girl [/list] [b]Tuned:[/b] ‘Rush Week’ - Johnny’s Lockpicking [list] [*] We have increased Johnny’s Proficiency [*] Johnny will now be able to lockpick doors faster [/list] [b]Tuned:[/b] ‘Rush Week’ - Johnny Door Stuns [list] [*] Johnny’s stun time from door slams has been decreased [/list] [b]Tuned:[/b] ‘Rush Week’- Attic Pole Spawns [list] [*] We have updated the amount of spawn locations for the Attic Pole [*] The Attic Pole will now spawn farther away from Sorority Girls [/list] [b]Tuned:[/b] ‘Rush Week’ - Sorority Girls Vent Damage [list] [*] We have decreased the damage that Sorority Girls take from falling out of a vent [*] They will no longer receive damage [/list] [b]Fixed: [/b]Base Game - Grandpa Perks [list] [*] Activation levels for Grandpa Perks has been fixed, and will activate at the correct Family Bond level [/list] [b]Fixed:[/b] Base Game - Blood Trails [list] [*] We fixed an issue where blood trails were no longer showing up for either Victim or Family Players [/list] [b]Fixed: [/b]Base Game - Door and Gate Inconsistencies [list] [*] We have fixed a bug that caused Family members to not properly open doors and gates [/list] [b]Fixed:[/b] Base Game - ‘Clear Eyes’ [list] [*] Electric Traps set by Hands that were disabled or triggered were not highlighting for Victims with ‘Clear Eyes’ [list] [*] This has been fixed to be consistent with Hitchhiker’s traps and Nancy’s barbed wires, which are highlighted even after being triggered [/list] [/list] [b]Fixed:[/b] Base Game - ‘Fast Hands’ [list] [*] Issues with ‘Fast Hands’ not working properly have been resolved and the perk will now function as intended [/list] [b]Fixed:[/b] Base Game - Victim Endurance [list] [*] We have (once again) fixed an issue where the Victim Endurance stat did not feel noticeably different for players [list] [*] Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance [/list] [/list] [b]Fixed:[/b] Base Game - Cook Tagging Dead Bodies [list] [*] Cook’s Seek Ability was incorrectly highlighting dead bodies after using his Lovely Neck Execution [list] [*] This has been fixed, and Cook’s Seek Ability will now only highlight alive Victims [/list] [/list] [b]Fixed:[/b] Base Game - Cook Tagging Escaped Victims [list] [*] We have again fixed a bug where Cook could highlight Victims who have already escaped with his Seek Ability [*] Cook is now able to use his ability only on active playing Victims [/list] [b]Fixed:[/b] Base Game - Close Encounters Door Interruption [list] [*] We have resolved an issue where the Close Encounter animation would cancel out if a Family member opened or closed a nearby door [*] Player can now engage in a Close Encounter near a door without this interruption [/list] [b]Fixed:[/b] Base Game - Hitchhiker Traps and Windows [list] [*] We have fixed an issue where if a Victim stepped in a Hitchhiker trap placed on the inside of a window, it would still activate the window jump cinematic and Victims would receive double the damage [*] Victim players will no longer get stuck under the window in this scenario [/list] [b]Fixed:[/b] Base Game - Rough Cut Thrust [list] [*] An issue has been resolved where Victims who were hit with a thrust melee attack didn’t take damage over time from the perk ‘Rough Cut’ [*] Damage over time will now apply to a Victim when hit with a thrust with ‘Rough Cut’ equipped [/list] [b]Fixed:[/b] Base Game - Noise Indicators Following Victims [list] [*] An issue has been fixed where Noise Indicators wouldn’t follow Victims after they’ve opened a sliding door [/list] [b]Fixed: [/b]Base Game - ‘Exterior Alarms’ Noise VFX [list] [*] We have resolved an issue where sliding doors wouldn’t produce noise VFX for victims if the Grandpa perk ‘Exterior Alarms’ was active [*] Sliding doors will now produce noise VFX for victims at all times [/list] [b]Fixed:[/b] Base Game - Stabbing Grandpa Prompt [list] [*] We have fixed an issue where the prompt for Victims to stab Grandpa wouldn’t populate from certain angles and distances [*] Stabbing Grandpa will now feel more consistent for players [/list] [b]Fixed: [/b]Base Game - Lighting in Customization Menu [list] [*] When players would go to the Customization Menu, the lighting was too bright and caused textures to go missing [*] The lighting is now correct in the menus and textures are no longer missing [/list] [b]Fixed:[/b] Base Game - ‘Heart Attack’ UI [list] [*] We have fixed an issue where the UI for Hands’ perk ‘Heart Attack’ was not proccing on a Barge hit [/list] [b]Fixed: [/b]Base Game - Family Member Adjusting with Camera Movement [list] [*] An issue where Family Members were not correctly turning away when players faced their camera towards them has been resolved [/list] [b]Fixed:[/b] ‘Rush Week’ - Living Room Collision [list] [*] We added collision to the side table in the Living Room [/list] [b]Fixed: [/b]‘Rush Week’ - Dining Room Collision [list] [*] We removed incorrect collision in the Dining Room that would prevent players from navigating between a side table and flower vase [/list] [b]Fixed:[/b] ‘Rush Week’ - Sorority Girl Models [list] [*] A visual bug has been resolved where a seam line would appear on the Sorority Girl’s back or shoulder [/list] [b]Fixed:[/b] ‘Rush Week’ - Opening Doors as Johnny [list] [*] We have resolved issues players were facing with doors not opening consistently for Johnny, despite pressing the correct inputs [/list] [b]Fixed:[/b] ‘Rush Week’ - Perfume and Hunt Ability [list] [*] When using the perfume on Johnny, it was not disabling his Hunt ability as described in the tutorial [*] Now, when a Johnny player steps into a perfume cloud, his Hunt ability is deactivated [/list] [b]Fixed:[/b] ‘Rush Week’ - Fusebox [list] [*] When Johnny turns off the fusebox, the Sorority Girls were still able to make phone calls to the police [*] This has been fixed so that the prompt to turn off the fusebox was removed [/list] [b]Fixed:[/b] ‘Rush Week’ - Anonymize Player Names [list] [*] The Anonymize Player Names option would show all players in a Rush Week lobby who was Johnny [*] Players with Anonymize Player Names turned on will now see a “?” for everyone in the lobby [/list] [b]Fixed:[/b] Private Matches - Victim UI [list] [*] We have fixed an issue where the Victim UI for minigames would be visible to Family members [/list] [b]Fixed:[/b] Private Matches - Health Potion UI [list] [*] Missing UI has been fixed for when Players would use a health item after canceling a mini-game [/list] [b]Fixed:[/b] Private Matches - Stuck After Canceling Minigame [list] [*] There was an issue where if the Host of a lobby canceled out of a minigame and used a health potion afterwards, they would be softlocked [*] This has now been fixed [/list] For any existing or persistent issues, please use the [url=support.txchainsawgame.com]support site[/url]. Thank you for reading the patch notes.