Patch Notes - November 28th, 2023
Author: cidnyasimba,
published 10 months ago,
[img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/a0be2aae-92a4-40bd-94ff-a3f311533783/BBQ_SocialUpdates_PatchNotes_11_28_23.jpg?format=2500w[/img]
[b]
Here are the Patch Notes for November 28th, 2023 [/b]
The following notes are for our upcoming, November 28th, 2023 patch. It is scheduled to begin rolling out on console and PC at roughly 2PM Eastern US time.
[b]PATCH NOTES[/b]
[b]Fixed:[/b] Nancy’s Trap Alerts
- We have fixed an issue where Nancy’s traps did not trigger any notifications
[b]Fixed:[/b] Various Footstep Audio
- The following audio issues have been fixed in this patch
[list]
[*] Footsteps from players in the tunnels can be heard above ground on Family House
[*] Phantom footsteps can be heard while standing in front of the Family House
[/list]
[b]Fixed:[/b] Translated Character Bios
- We have fixed an issue where the character bios for Connie, Leland, Julie, Cook, and Sissy were not translating to players selected language
[b]Fixed:[/b] Disappearing Ladder in Trophy Room
- We have fixed an issue where a ladder in the Trophy Room on Nancy’s House disappeared after using it
[b]Fixed:[/b] Nancy’s Trap Outlines
- We have fixed an issue where Nancy’s traps showed a hologram outline
[b]Fixed:[/b] “I’m Comin’ for Ya” Achievement
- We have fixed an issue where the “I’m Comin’ for Ya” achievement would unlock without meeting the requirements
[b]Fixed:[/b] Various Execution Animations
- The following execution animation issues have been fixed in this patch
[list]
[*] Victim’s models ragdoll too early during Hitchhiker’s “You Hear Me” execution
[*] Nancy’s weapon isn’t aligned with a Victim’s neck during her “Road Kill” execution
[*] Victim’s models ragdoll during the second hit of the Cook’s “Stick it to Them” execution
[/list]
[b]Fixed:[/b] Various Johnny Animations
- We have fixed an issue where Johnny’s footprints would disappear abruptly when his special ability ends
[list]
[*] Footprints will now fade away over time
[*] We have fixed an issue where Johnny wasn’t looking at the floor while using his special ability to follow victims footsteps
[/list]
[b]Fixed:[/b] Blood Reflection Flickering on Low Graphic Settings
- We have fixed an issue where blood reflections flickered in the Gore Room on Family House when using the low graphic settings
[b]Fixed:[/b] Mud Pile Asset Not Appearing
- We have fixed an issue where mud piles were not appearing on the Family House map
[b]Fixed:[/b] Inconsistent Range When Listening to Noise from Items
- We have fixed an issue where there’s an inconsistent hearing range when players went over the noise thresholds while searching for a lockpick or bone pile on Family House
[list]
[*] Now, when too much noise is made when grabbing a lockpick or searching a bone pile, the range the sound can be heard is consistent between the two [/list]
[b]Fixed: [/b]Various Audio Issues
- The following audio issues have been fixed in this patch
[list]
[*] Various ambient noises on Nancy’s house ending abruptly
[*] Sound occlusion is the same for a closed and open garage door
[*] Passing the noise threshold when collecting a bone scrap could be heard through the ground
[*] Audio missing in the “Recording the Saw” behind the scenes unlockables
[*] Audio from outside cuts off when inside the Barn on Family House near the front road
[*] Audio for the gates on Slaughterhouse cannot be heard
[/list]
[b]Fixed:[/b] Spectating Lockpicking Audio
- We have fixed an issue where players would hear a loud boom sound when spectating a teammate completing the lockpicking minigame
[b]Fixed:[/b] Voice Chat Drops in Lobby and Match
- We have fixed an issue where voice chat isn’t functional in both the lobby and during a match when using ‘push to talk’ and ‘on’ settings
[b]Fixed: [/b]Family Stun Locked After Close Encounter and Sneak Attack
- We have fixed an issue where if a Family member is sneak attacked after losing a close encounter they were stun locked and unable to attack or interact with the environment for the rest of the match
[b]Fixed:[/b] Camera Angles and Crawl Spaces
- We have fixed an issue where the camera would focus on the character’s leg when a Victim player stands up after going through a crawl space
[b]Fixed:[/b] Character Ability XP Gain
- We have fixed an issue where players would see -1 for their character ability as well as showing that no XP had been gained
[b]Fixed:[/b] Text Chat Not Working in Lobby Chat When Using Mouse
- We have fixed an issue where text chat would not work when clicking the text box with a mouse
[b]Fixed:[/b] Intro Crawl Text Issues
- The following intro crawl issues have been fixed in this patch
[list]
[*] Crawl text does not play when starting up The Texas Chain Saw Massacre
[*] Crawl text would cut off too early
[/list]
[b]Fixed:[/b] “No valid user ID yet” Error
- We have fixed an issue with the LogBBQCore: Error: UBBQGameInstance::FetchAndLoadPlayerStats - No valid user ID yet showing up in the logs
[b]Fixed:[/b] Various Crashes
- The following crashes have been fixed in this patch
[list]
[*] Game would crash when a Family member reconnects to a match after disconnecting and being sneak attacked
[*] Server would crash if Danny was a playable victim in a match
[*] Game would crash after X-ing out of the title or using ALT F4
[/list]
[b]Fixed:[/b] Executed Victims Appear Alive in Spectator Mode
- We have fixed an issue when a Victim disconnects and gets executed, upon rejoining, the victim appears alive in spectator mode
[b]Fixed:[/b] Invalid Credentials Error After 1 Hour of Gameplay
- We have fixed an issue where some players would receive an Invalid Credentials Error after playing continuously for over 1 hour
[b]Fixed:[/b] Foliage Popping In and Out on Family House
- We have fixed an issue where some foliage and environmental assets would pop in and out, potentially exposing hiding Victims
[b]Fixed:[/b] Victims Unable to Move After Traversing Ladder on Family House
- We have fixed an issue where if a victim drops down the ladder in the Blood Bathroom on the Family House map and climbs up it again, they would get stuck when reaching the top
[b]Fixed:[/b] Family House Assets Being Climbable
- The following climbable objects issues have been fixed in this patch
[list]
[*] Players able to climb over a Blood Bucket in Leatherface’s Lair
[*] Players able to climb over a chair in the Side Garden Tunnel
[/list]
[b]Fixed:[/b] Players Getting Stuck on a Door
- We have fixed an issue where players would get stuck between the door and assets next to the walls in Basement Storage on Family House
[b]Fixed:[/b] Safe Spot - Silencing Nugget on Family House
- We have fixed an issue where if a victim stabs the Nugget near the Windmill at a certain angle, they would land on top of the wooden box asset rendering them unhittable
[b]Fixed: [/b] Bottle Clipping into a Health Potion on Family House
- We have fixed an issue where a bottle was clipping into a health potion in the Sitting Room
[b]Fixed:[/b] Blood on Family Members - Family House
- We have fixed an issue where blood on Family members appears golden in the corner of the Bone Room
[b]Fixed:[/b] Blacked Out Newspaper Texture
- We have fixed an issue where the newspaper on the floor of the Bathroom on the Gas Station map has a blacked out texture
[b]Fixed:[/b] Car Battery on Gas Station
- We have fixed an issue where the car battery in the Backfield area was misaligned with the car
[b]Fixed:[/b] Stuck Spots on Gas Station Map
- The following stuck spots on Gas Station have been fixed in this patch
[list]
[*] Players would get stuck on a mattress in the House Basement while crouching
[*] Players would get stuck on wooden pallets when silencing Nugget at a certain angle in the Compound area
[*] Players would get stuck on a log in the Compound area
[/list]
[b]Fixed: [/b] Lighting Issues on Gas Station
-The following lighting issues have been fixed in this patch
[list]
[*] Lighting in the Kitchen area appeared to flicker and be pixelated during the Day variant
[*] Kitchen area lighting caused shadows to flicker on the walls
[*] Light leaks in the Kitchen area when traversing the gap from the Kitchen to the Living Room
[*] Lights flicker on the wall in the Barn area
[/list]
[b]Fixed:[/b] Players Floating on Gas Station Map assets
- The following floaty bits have been fixed in this patch
[list]
[*] Players would appear to be floating on the branches in the Exterior area near the Road Exit
[*] Players appeared to be floating while sprinting against the edge of the stair railing in Leatherface’s Lair
[/list]
[b]Fixed:[/b] Surface Collision Missing on Gas Station
- We have fixed an issue where the surface collision on the Main Road area is missing and players would sink into the road textures
[b]Fixed:[/b] Illogical Hiding Spot on Gas Station
- We have fixed an issue where Victims would be hidden in a spot in the Exterior area next to the Workshop, despite it being exposed and well lit on the day variant
-Night variant is logical and unchanged due to the shadows present in that spot
[b]Fixed:[/b] Shadows Fading on Foliage and Trees
- We have fixed an issue where shadows appeared to fade in when running towards foliage and trees on Family House Map
[b]Fixed:[/b] Light Bleeding from Leatherface’s Chainsaw
- We have fixed an issue when Leatherface’s chainsaw sparks from hitting a metal object, those sparks could be seen under the walls
[b]Fixed:[/b] Lighting Issues on Slaughterhouse
- The following Slaughterhouse lighting issues have been fixed in this patch
[list]
[*] Lighting was illogical on the wall and roof of the Slaughterhouse corridor
[*] Lighting was illogical in the Meat Inspection area
[/list]
[b]Fixed:[/b] Incorrect Location Name on Nancy’s House
- We have fixed an issue where a room was labeled as ‘Exterior’ between the North Tunnel and Trophy Room
[b]Fixed:[/b] Bone and Skull Clipping on Slaughterhouse
- We have fixed an issue where the bone and skulls of a barricade were clipping into the wall in the West Tunnel
[b]Fixed:[/b] Stuck Spots on Slaughterhouse
- The following Slaughterhouse stuck spots have been fixed in this patch
[list]
[*] Players would get stuck on the mattress in the Garage area
[*] Cook and Hitchhiker would get stuck in the wall if a fuse didn’t spawn in the Cutting Room
[/list]
[b]Fixed:[/b] Invisible Collision in Bushes on Slaughterhouse
- We have fixed an issue where there is an invisible collision on the bushes outside of the Garage area
[b]Fixed:[/b] Various Textures
- The following texture issues have been fixed in this patch
[list]
[*] Texture of a rusty metal sheet in the South Tunnel on Slaughterhouse appeared as transparent on one side
[*] Textures loaded in slowly on low settings at the beginning of a match
[/list]
[b]Fixed:[/b] ‘Face Grinder’ Execution Not Present
- We have fixed an issue where the ‘Face Grinder” execution was not present in the execution selection menu
[b]Fixed:[/b] Stamina Boost Regeneration when a Victim Disconnects
- We have fixed an issue where stamina regeneration boosts for all Victim players close to a Victim who disconnects
[b]Fixed:[/b] Engine.ini File Edits to Remove Foliage
- We have fixed an issue where players were able to change the engine.ini files to remove and adjust foliage
- Those files have been strengthened to combat exploitive player behavior
[b]Fixed: [/b]Victims Bypass a Fence to Collect a Bone Scrap on Gas Station
- We have fixed an issue where Victim players were able to travel to the opposite side of the fence near the Garden Shed to collect a bone scrap
[b]Fixed:[/b] Disconnection Exploit
- We have fixed an issue where players would disconnect from the internet while moving in order to not receive damage from attacks, break chase, create a distraction, or to scare victims out of hiding spots
- Disconnected players will now stay in place upon disconnection
[b]Fixed:[/b] Door Slamming Dead Victims for XP
- We have fixed an issue where Family players could repeatedly door slam a dead victim for XP if executed in a doorway
[b]Fixed:[/b] Players Gaining 2x XP with Spectator Mode
- We have fixed an issue where players were granted XP twice when they immediately left spectator mode after entering it
[b]Fixed:[/b] Audio Bug with Fuse Door Slam
- Fixed an audio issue that made the fusebox door slam sound not trigger
[b]Fixed:[/b] XP Earned Despite Disconnect
- We fixed an issue that would cause Family members to not earn kill XP if the Victim disconnects during the execution
[b]Fixed: [/b]Redirect to Platform Store
- Fixed an issue causing the link to the store page not to function on some platforms
[b]Fixed:[/b] Party Voice Chat
- We resolved and issue that would cause voice chat not to work properly for some party members
[b]Fixed: [/b]Spectator Camera Drag
- Improved responsiveness of camera switching between spectating different Victims
[b]Fixed:[/b] Push To Talk Stuck
- Fixed an issue that would cause the voice chat to be stuck open even when PTT is selected
- This issue occurred most when exiting the pause menu
[b]Fixed: [/b]Various Minor UI/HUD Issues
- The following UI/HUD issues are fixed in this patch
[list]
[*] Typo corrected in Victim Condition Level 3
[*] Part of Spectator UI remaining visible in pause menu
[*] Network Error box that cannot be closed without restarting
[*] Fixed placeholder text in loading screen tip
[*] Missing “MAX” level indicator when reaching level 99
[*] Victim portrait corners are darkened when escaped or disconnected
[/list]
[b]Fixed:[/b] Various Minor UI Issues
- The following UI issues are fixed in this patch
[list]
[*] Unlockable videos stuttering on some platforms
[*] Rebinding keys causes skill tree video to not show button icons
[*] Keyboard not showing on certain platforms in certain modes
[*] Entering spectator mode sometimes removes button functions
[*] Several visual bugs in ability tree menu
[*] Freezing briefly when exiting skill tree fullscreen mode
[*] Performance mode option showing on inapplicable platforms
[*] Placeholder videos on some platforms in unlockables
[*] Placeholder text in Saboteur perk description
[*] Loss of function if party hosts starts matchmaking while others are in menus
[*] Party leader disconnecting while on menu does not disband party
- This refers to main menu disconnect, such as due to outage or interruption, not leaving a match intentionally
- The party should disband here, so that they are not stuck
- The bug caused certain party members to be stuck in party
[*] Player level showing 0 after a disconnect
[*] Delay in character and map icons updating after returning to lobby post match
[*] Text typos in end user license agreement
[*] Missing executions in menu
[*] Native platform invite missing in custom lobbies
[*] Hitchhiker’s Bloody Skin missing from cosmetics menu
[*] Invite delay if attempting to invite too quickly after creating a custom lobby
[/list]
[b]Fixed:[/b] Strength Attribute Description
- Strength attribute description now includes barging doors as affected by Strength
[b]Fixed:[/b] Missing Localizations
- Fixed a few missing localizations for text in menu headings, etc.
[b]Fixed:[/b] Hitchhiker 3 Trap Instant Kill
- We have fixed an issue that allowed the Hitchhiker to place 3 traps next to each other, resulting in instant kills of Victims
[b]Fixed:[/b] Spectator/Camera Issues
- We have fixed the following spectator and camera related issues
[list]
[*] When switching to Victim in basement to spectate, camera becomes displaced
[*] Delay going into spectator mode
[/list]
[b]Fixed:[/b] Chat and Scoreboard Soft Lock
- We have fixed an issue that would cause the game to lock up if chat was opened while viewing the scoreboard
[b]Fixed:[/b] Slaughterhouse Out of Bounds
- Fixed an issue that would allow users to climb a fence and exit the Slaughterhouse map into unplayable areas
[b]Fixed:[/b] Saboteur Perk and Fusebox
- We have fixed the Saboteur perk to now affect the fusebox, as is stated in the perk description
[b]Fixed:[/b] Right Shift Rebind
- You can now properly rebind the right shift key
[b]Fixed:[/b] Chat Key Rebind
- You can now rebind the chat key
[b]Fixed:[/b] New Character Unlocks
- Fixed an issue that would prevent players from purchasing new characters on certain platforms
[b]Fixed:[/b] Party Invite Unavailable
- This issue was causing issues inviting players when different cross play settings were being used
- This issue would lock up follow up invites, even if settings were changed
[b]Fixed:[/b] Visual Bug with Character Levels
- We fixed a visual bug that would not show a fully maxed out character as having a full (yellow) progress bar
[b]Fixed:[/b] Visual Bug with Earned Skill Points
- We fixed a visual bug that would show “total sp earned” from custom lobbies
- Skill Points are not earned in custom lobbies
[b]Fixed:[/b] Temp White Box for Player Icon
- This fix is for a white placeholder box for player’s icons while they are joining a custom lobby
[b]Fixed:[/b] No Sell and Leatherface Revved Up Attack
- We have fixed an issue causing No Sell to not properly trigger when being hit by a revved up chainsaw
[b]Fixed:[/b] Extra Drip Perk Fix
- This issue caused the Extra Drip effect to never end if a Victim was healed by a teammate while healing themselves
- This perk will still pop in healing events, but no longer gets stuck on
[b]Fixed:[/b] Choose Flight Stutters
- Resolved an issue causing a stutter or laggy appearance when using Choose Flight
[b]Fixed:[/b] FPS Drops when Returning to Main Menu
- We have fixed an issue causing an FPS drop when returning to the main menu from the skill tree and cosmetics screen
[b]Fixed:[/b] Flickering Leaves
- Fixed an issue where some leaves would flicker and flash when certain settings are used
[b]Fixed:[/b] Failed To Join Party Reinvite
- We have fixed an issue that would prevent a player from being reinvited if they failed an invite due to any network error
[b]Fixed:[/b] Next Match Dropping Party
- Fixed an issue that would sometimes cause the party to exit to main menu despite party leader selecting “Next Match”
[b]Fixed:[/b] Connection Issues Disabling Party Creation
- We have fixed an issue that would lock up party creation due to intermittent connection issues
[b]Fixed:[/b] Connection Issues Disabling Matchmaking
- We have fixed an issue that would lock up matchmaking due to intermittent connection issues occurring when creating a party
[b]Fixed:[/b] Next Match Join Lobby Solo
- An issue that would cause a party member to abandon their group when selecting “Next Match” has been fixed
[b]Fixed:[/b] Custom Lobby Failed to Launch
- We have fixed an issue that would disband a custom lobby group if timer reaches zero
[b]Fixed:[/b] Nancy’s House Car Collision
- Fixed an invisible collision near a car in the junkyard section of Nancy’s House
[b]Fixed:[/b] Nancy Cosmetic Descriptions
- Fixed some placeholder text on Nancy’s cosmetic options
[b]Fixed:[/b] Leatherface Concept Art Unlockable
- Fixed the description for the Leatherface Concept Art
[b]Fixed:[/b] Nicotero Leatherface Volume - Crawl Space Destruction
- The volume of the Nicotero saw was too loud on crawl space destructions
- The volume for this interaction has been lowered to match
[b]Fixed:[/b] Windows Key Rebind
- Fixed an issue that allowed rebinding of the Windows key
[b]Fixed:[/b] Alt Key Rebind on Some Key Setups
- Fixed an issue that allowed rebinding of the Alt key
[b]Fixed:[/b] Character Blacked Out on Some Platforms/Builds
- The team has resolved some issues that would cause elements to be blacked out on some platforms/builds
[b]Fixed:[/b] Grandpa Perks Unequip
- Fixed Grandpa perks so that they stay equipped from match to match
[b]Fixed:[/b] Missing Foliage
- We have fixed an issue that would result in missing foliage during the end game scene on some platforms
[b]Fixed:[/b] Haptic Feedback Inconsistent
- The team has fixed the haptic feedback so it is more consistent
[b]Fixed:[/b ]No Sell Disabled After Being Trapped
- Fixed an issue that would make No Sell not function as intended after stepping in a Hitchhiker trap
[b]Fixed:[/b] Multiple XP Events
- The following XP events have been fixed
[list]
[*] Recovering Health Above 50 appears when healing is canceled
[*] Nancy’s ability not rewarding XP appropriately
[*] Danny’s is awarded tampering XP when it shouldn’t be
[*] No XP is awarded when Danny inspects and it should be
[*] Recovering Health Above 50 is triggered when no healing is used
[*] All Victims Killed triggering despite not killing all Victims
[*] XP is awarded twice for killing at the gallows
[/list]
[b]Fixed:[/b] Well Interaction Lock
- Fixed an issue that would lock interactions if a Victim tries to use a well after stepping in a Hitchhiker trap
[b]Fixed:[/b] Well Connection Disruption
- An issue that would cause a character to get stuck if connection is unstable when using a well has been fixed
[b]Fixed:[/b] Missing Voice Lines
- Added in the missing voice lines for when a Victim exceeds noise thresholds in minigames
[b]Fixed:[/b] Victim Stamina Bonus
- We have fixed an issue that was awarding a stamina bonus to Victims incorrectly
[b]Fixed:[/b] Blood Trails
- We have matched up the Victim blood trails across platforms
[b]Fixed:[/b] Grandpa Perks UI
- An issue has been fixed that caused the Grandpa perk icon to not be highlighted as active if the level has been skipped by excess feeding
[b]Fixed:[/b] Car Crawl Stuck
- Fixed an issue that would cause a Victim to become stuck if they crawl through a car and step in a Hitchhiker trap
[b]Fixed:[/b] Trap Bypass
- We have fixed an issue where Victims could bypass a trap if placed too closely to a traversal
[b]Fixed:[/b] Hunt Not Canceling Properly
- Johnny’s Hunt ability should cease when the hunted Victim is executed
- This has been fixed so that the ability functions as intended
[b]Fixed:[/b] Sonny Ability and Minigames
- We have fixed an issue that would silence the minigame audio if Sonny’s ability is active
[b]Fixed:[/b] Skill Tree Resets
- The skill tree issue causing it to reset unintentionally has been fixed
[b]Fixed:[/b] Leatherface Connection Disruption
- We have fixed an issue that would make Leatherface unresponsive if connection is interrupted during a destruction event
[b]Fixed:[/b] Tourniquet Fixed
- The Tourniquet perk is now fixed and will no longer stay active indefinitely if two health items are used consecutively
- We have also fixed an issue with Tourniquet where connection interruptions would make the perk active indefinitely
[b]Fixed:[/b] Victim Noise Marker and Hiding Spots
- Fixed an issue where the noise indicator would not stick to Victims after bursting out of hiding spots
- This is related to the change that pings stick to Victims when making noise
[b]Fixed:[/b] Must Have Been the Wind
- We have fixed the perk Must Have Been the Wind to function with the new design change to noise generation
- This is related to the change that pings stick to Victims when making noise
[b]Fixed:[/b] Twinkle Toes
- We have fixed the perk Twinkle Toes to function with the new design change to noise generation
- This is related to the change that pings stick to Victims when making noise
[b]Fixed:[/b] Quick Exit
- Fixed the Quick Exit perk (Danny) so it no longer resets crawl space opening progress if Family member leaves proximity
[b]Fixed:[/b] Spotter
- We have fixed an issue with the Spotter perk that would increase the range unintentionally
[b]Fixed:[/b] Second Wind
- Fixed the perk Second Wind to function as described
[b]Fixed:[/b] Efficient Backstabber
- Efficient Backstabber will now work when stabbing Grandpa
[b]Fixed:[/b] Fusebox Cursor Issues
- We have fixed an issue that would lock up a cursor on screen after completing the fusebox puzzle
[b]Fixed:[/b] Nicotero Blood Splatter
- Fixed an issue where the Nicotero Leatherface shirt would not get any blood on it when executing Victims
[b]Fixed:[/b] Leatherface Door Destruction
- If Leatherface starts the animation of destroying a door with his saw, it can no longer be opened during the animation
- This issue was caused by another Family member opening the door just after Leatherface selects to destroy it, resulting in overlap
[b]Fixed:[/b] Leatherface Missing Idle Animation
- Fixed the missing idle animation after Leatherface overheats his saw and after an overhead attack
- Previously, Leatherface would appear still, without his usual idle
[b]Fixed:[/b] Ladders and Hands
- Fixed an issue where hands would not appear properly aligned with ladders when in use
[b]Fixed:[/b] Victim Restraints
- Fixed an issue where if a Victim is hit before getting out of their restraints, they would fall, then pop back up into the restraints
- Now, if hit before escaping restraints, Victim will fall normally and stay free
[b]Fixed:[/b] Trapped Victim Gate Bypass
- Fixed an issue where a Victim could bypass locked doors and gates by becoming incapacitated by a Hitchhiker trap
[b]Fixed: [/b]Hitchhiker Trap Collection
- We have fixed an issue where the Hitchhiker could not collect traps if they were too close to certain interaction items like ladders and doors
[b]Fixed:[/b] Victims, Incapacitations, and Hiding Spots
- Fixed a really weird bug where if a Victim uses a hiding spot and exits due to incapacitation, then a second Victim does the same thing on the same hiding spot, the first Victim instantly dies
- To the one person who might have experienced this, you’re welcome
[b]Fixed:[/b] Sissy Stun Lock
- We have fixed an issue where Sissy would become permanently stunned if hit by a Victim exiting a hiding spot
[b]Fixed:[/b] Grandpa Detection
- Fixed and issue where Grandpa would detect Victims who are moving inaccurately at higher levels
- This issue was detecting Victims for smaller amounts of time at higher Grandpa levels
[b]Fixed:[/b] Victim Traversal Lock
-We have fixed an issue where Victims would get stuck in the traversal animation on gaps when entering the gap at the same time they are snared by barbed wire (Nancy)
[b]Fixed:[/b] Ghost Victim in North Cell
- Fixed an issue where a Victim who escaped from the driveway exit would have their character model appear in the North Cell on Family House
[b]Fixed: [/b]Invincible Victim in Crawl Space
- We have fixed an issue where Victims would be invincible if connection is interrupted while they traverse a crawl space
[b]Fixed: [/b]Safe Window Jumps
- Fixed an issue where a Victim would not take accurate damage if connection is interrupted when jumping through a window
[b]Fixed:[/b] Torn Apart Execution Audio
- We have fixed an issue that caused the Torn Apart execution for Johnny to have no audio
[b]Fixed:[/b] Unlock Tool Alignment
- Fixed the alignment of the unlock tool on certain doors when Victims are picking the lock
[b]Fixed: [/b]Healing While Disconnecting
- Fixed an issue that would lock up a Victim player if they experience connection issues during healing an ally
[b]Fixed: [/b] Stuck In Animations
- Fixed an issue where a player would become locked in interaction animations if connection is interrupted
[b]Fixed:[/b] Locked on Valve Pickup
- Fixed an issue where a player would become locked up if experiencing connection issues while gathering a valve handle
[b]Fixed:[/b] Leatherface Carry
- Fixed an issue where Victims who have disconnected cannot be carried by Leatherface
[b]Fixed:[/b] Grapple Disconnects
- Fixed an issue where the grapple animation would persist if the player disconnects and rejoins
[b]Fixed:[/b] Victim Attacked While Disconnected
- Fixed an issue where if a Victim is disconnected while interacting with a minigame, then attacked, they cannot move when rejoining the session
[b]Fixed:[/b] Camera Control
- Fixed an issue where players would lose camera control if experiencing connection interruption during the restraints minigame
[b]Fixed:[/b] Valve progress and Rejoin
- Fixed a discrepancy in the valve progress shown to players who disconnect and rejoin
[b]Fixed:[/b] Loading Screen Loop
- Fixed an issue with an infinite loading screen/title screen loop if a player accepts an invite while in certain menus and tutorials
[b]Fixed:[/b] Cook Idle Crash
- Fixed an issue where Cook being kicked for idle would crash the game for the Cook player
[b]Fixed:[/b] Cook Gas Station Crash
- Fixed an issue where Cook player would experience a game crash on load in to the Gas Station map
[b]Fixed:[/b] Gallows Spectate Crash
- Fixed an issue where the game would crash if the player is spectating a Victim being killed on gallows and exits to the main menu
[b]Fixed:[/b] Healing Traps
- We have fixed an issue with the damage modifier for Hitchhiker traps that would unintentionally heal Victims
- This upgrade to the Trap ability will now function as described in game
[b]Fixed:[/b] Camera On Johnny
- Fixed an issue with the camera becoming misplaced on Johnny after he steps on an active cattle grid with his ability active
[b]Fixed:[/b] Restraints Animation
- We have fixed an issue with the animation for the restraints minigame for the female Victims that would appear as if they were detached halfway through the minigame
[b]Fixed:[/b] Scaling Issues
- Fixed an issue with scaling on certain platforms and systems
[b]Fixed:[/b] Frame Rate Issues in Basement
- Fixed an issue that would cause an inconsistent frame rate in the basement, near Leatherface spawn
[b]Fixed:[/b] Loud Leatherface Feet
- Fixed an issue that would make Leatherface’s footsteps sound too loud at longer distances
[b]Fixed:[/b] Stuck Spots on Family House
- The following stuck spots on Family House have been fixed in this patch
[list]
[*] Victims become stuck on the bushes in front of the Family House
[*] Family become stuck if feeding Grandpa on the bone room side
[/list]
[b]Fixed:[/b] So Close
- Fixed the So Close achievement/trophy so that it will not pop if the fusebox escape door is closed
[b]Fixed:[/b] Turning Off the Valve
- Fixed a bug that would allow Family to turn off the pressure valve too quickly by using their ability while interacting with the valve handle
[b]Changed:[/b] Character Outlines when Making Noise
- We have changed how character outlines function when triggering noise makers
[list]
[*] Players who make noise will now have a red noise outline attached to them for a few seconds
[*] Making noise with bonecharms, Nuggets, bone piles, door slams, and toolboxes will be affected, sliding metal doors will not
[*] This is intended to incentivize stealthy play
[/list]
[b]Changed:[/b] Mute All Option
- We have added the option to quickly mute all players in a lobby
[b]Changed:[/b] Auto Crouch Toggle
- We have added the option to toggle auto crouch on or off
- The option can be found in the “Input” section of the options menu
[b]Changed:[/b] Nancy’s House Valve Tank Locations
- The team has incorporated feedback from the Slaughterhouse map to improve Nancy’s House
[b]Changed:[/b] Victim Abilities at Match Start
- Victim abilities will now start the match with a 60 second cooldown
[b]Changed:[/b] Hitchhiker Traps and Pressure Valves
- We have removed the safe zone in front of the pressure valve so that the Hitchhiker can trap the device
[b]Changed:[/b] Gas Station Smoke Room
- We have added a gate to the smoke room exit
- We have also closed the gap between the smoke room and the side room
[b]Changed:[/b] Hiding Invite Codes
- We have made invite codes able to be hidden
- This should help reduce unwanted sharing of the codes
Due to the Steam character limits, the rest of the patch notes can be viewed on our [url=https://www.txchainsawgame.com/hub/patch-notes-nov-28]Community Hub! [/url]
Thanks for your continued support and patience!