Grandpa Perks: Reworked
Author: cidnyasimba,
published 4 months ago,
[img]https://images.squarespace-cdn.com/content/v1/619bf07d441a6f3f704eb0d8/5ad16c7a-011a-4bc4-9764-f0142c1d862e/BBQ_GrandpaPerks_Reworked.png?format=2500w[/img]
As mentioned in our [url=https://www.txchainsawgame.com/hub/skill-tree-reworks]Skill Tree Reworks Community Hub pos[/url]t, the team has been working on how to make Grandpa perks function differently in game. We aim to both freshen up gameplay and give more utility to feeding Grandpa, a mechanic that hasn’t quite hit the mark we intended.
We’ve decided to place Grandpa perks into certain level categories. These levels will then be tied to Grandpa’s Family Bond Level in order for it to unlock and proc. A Level One Grandpa perk will only become available to Family once they feed Grandpa up to Level One. We wanted Grandpa to play a bigger role in each match and we are excited to see how Family players strategize their builds accordingly.
Players should keep in mind that if your team only brings Level Three Grandpa Perks, none of them will unlock until your team has fed Grandpa to get Level Three. These perks would then all unlock at the same time.
Here is a list of perks and their corresponding levels:
[b]Level One: [/b]
[list]
[*] Animal Farm
[*] Experienced Stalkers
[*] Well Well Well
[*] Windoom
[/list]
[b]Level Two: [/b]
[list]
[*] Always in Sync
[*] Barge to the Point
[*] Brute Strength
[*] Suffocating Grip
[*] Swing for the Fences
[/list]
[b]Level Three: [/b]
[list]
[*] Don’t Have All Day
[*] Excited Grandpa
[*] Exterior Alarms
[*] Nobody Escapes Hell
[*] Well Fed Young’uns
[/list]
These changes are scheduled to roll out during our Tuesday, July 16th, 2024 update.
Please let us know your thoughts on these upcoming changes and thanks for reading!