[h1]Hello Riftbreakers![/h1] We have just released a patch for The Riftbreaker, aiming to address the most prevalent issues after the launch of World Expansion II. This update fixed a lot of crash bugs, so if you were affected by any, please check if your issue has been resolved. [b]IMPORTANT:[/b] If you have been using older mods from Nexus Mods or any other source, they will stop working as we have changed the loading method of zip files. Zip files located in the '/packs' folder of the game's file system will not be taken into account. If you wish to continue using those mods, please move them to the dedicated /mods' folder. [b][h2]The Riftbreaker World Expansion II Maintenance Update, June 7th, 2023. EXE: 768 DATA: 387 Changelog:[/h2][/b] [h3]Fixes:[/h3] [list] [*] Fixed a crash when activating buildings using the 'Interact' option. [*] Fixed an error that could cause entities to be removed by some of the player's items upon loading, which eventually would lead to a crash. [*] Fixed a problem that could cause particles not to free up memory when returning to the main menu, leaking memory. [*] Fixed a crash in ResourceVolumeSystem that happened when trying to load a modded gameplay state. [*] Fixed a crash in resurrect.lua script that caused Necrodons to break the game. [*] Fixed a crash in HandleMeleeIntersection system. [*] Fixed unloading tiles by the MapGeneration algorithm. [*] Fixed a missing FloraCultivatorLayerComponent in the BuildingSystem that could cause memory leaks, performance issues and crashes. All cultivator plants will be removed upon loading the game to fix multiple instances of the same plant spawned on the same spot. Your saplings will stay in Cultivators, so there is no need to set them up again. [*] Fixed a crash in ActionMenuScreen when calling lua function on a non-initialized object. [*] Fixed a crash in EntityCommandBuffer that happened when loading a modded gameplay state. [*] Fixed crashes in TerrainGridSystem that happened if a terrain grid cell got erroneously removed. [*] Fixed a crash in health_giver.lua script. [*] Fixed a crash when unloading materials. [*] Fixes and additions to the Chinese and Japanese localizations [*] The loading screen for Crystal Caverns biome will now change when an outpost is built. [/list]