Hello Riftbreakers! We're releasing a patch that addresses some of the problems that you reported to us since the last build. This is our first 'release candidate' for Monday, so all feedback is appreciated! [h3]How to join the experimental branch:[/h3] [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: [b]IknowWhatImDoing[/b] [/olist] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. [b]EXTREMELY IMPORTANT:[/b] Saves that you create on the Experimental Branch WILL NOT be compatible with older versions of the game like the current, default branch of the game. They will be compatible with future versions of the game. Please manually backup your save files if you plan on reverting to the default branch of the game. [h2]The Riftbreaker Experimental Update, July 12th, 2022. Package #168, Binaries #549. Changelog:[/h2] [h3]Changes:[/h3] [list] [*] The influence area that spreads around Morphium Towers now has sounds attached to the 'spreading' and 'folding' actions. [*] Flurian Boss added. You can spawn them in by using the Sandbox Control Panel. Watch out, it's a bit clumsy. [*] Liquid Pumps now have a 'working' sound. [*] We changed the look of Morphium Pools in the game with the use of a brand new shader. The liquid now flows and shifts to reflect the unstable nature of the resource. [*] The Build Menu selector will now scroll to the appropriate tab and position when using a keyboard shortcut to access a building. [*] Chainsaws have been added to Bioanomaly drop pool. [*] Tweaked the drop rates for loot from Bioanomalies: you will now get more weapon mods and fewer Dash/Power Jump upgrades. [*] Sizes for all player drones have been tweaked. [*] Buildings built on sloped terrain (such as the ones close to liquid pools) will now have small foundations underneath to prevent them from hanging inexplicably in the air. [/list] [h3]Fixes:[/h3] [list] [*] Fixed multiple crash bugs that were reported by the community. Thank you for all of the crash submissions! [*] Fixed a problem that allowed players to replicate drones an unlimited number of times. [*] Fixed the debug_recreate_buildings command - it will not steal all your AI cores anymore. [*] Fixed incorrect resource icons in the Bestiary. [*] Fixed the game save behavior after a forced mission exit. [*] Fixed building limits after a mission is removed from the Orbital Scanner screen. [*] Fixed a crash in ResourceSystem that occurred when resource storage was removed from a blueprint. [*] Fixed Geothermal Plant model - now includes a pipe output. [*] Fixed light color during wind events on the Metallic Biome. [*] Fixed z-fighting of the Grenade Launcher and Teleport markers on the influence area. [*] Fixed the effect color for geothermal vents. [*] Fixed orbital bombardment, orbital laser and heavy plasma crashes after loading the game. [*] The number of drones now displays correctly in the Upgrade Description Tab [/list] EXOR Studios