[h1]Hello Riftbreakers![/h1] Thank you for all the feedback on the new features introduced in our latest Experimenta Update. We’re glad you’re enjoying the exploration of the new biome and discovering new strategies to fight hordes of the Metal Terror creatures. Today, we are releasing an update to solve some of the most prevalent problems and add a bit more polish to the game. Additionally, we would like you to know that we heard all the feedback regarding the balance aspects of the new biome. We know that Wigmites (AKA deathsquitoes) are a bit strong. We know that Octabits are the most effective battering rams in the galaxy. It’s also quite clear that the final wave on all difficulties might have been overwhelming. We will address these issues as well. [h1]The Riftbreaker World Expansion I Experimental Update, June 7th, 2022, Binaries #467, Package #205 Changelog:[/h1] [h3]Changes[/h3] [list] [*] Hedroner Morphium: Hitpoints reduced to 750 from 1000. [*] Gamepad Controls: Build Mode selector speed reduced for easier control and fine-tuning. [*] Morphium Tower: Added attack animation. [*] Metallic Survival: increased the amount of carbonium in resource veins by ~50%, increased the number and density of cobalt veins by ~50%. [*] Bioanomalies reworked: You now have a much higher chance of getting something useful out of the Bionanomalies - a craftable item blueprint or a skin. They have priority over decorative buildings. Item quality will progress the way it should - you will not get an Extreme Power Jump variant before getting all the lower quality ones. A lot of new items added to the drop list. After researching Resource Handling you are guaranteed to get some of that resource from the first Bioanomaly you open. Additionally, you will get more useful resources (ironium and carbonium). [*] Metallic sound added to influence area spread. [*] Metallic Survival: final wave strength decreased on all difficulty levels. [*] Biofactories and creature nests are now accompanied by alpha and ultra strains of creatures on Hard and Brutal difficulties respectively. [*] Alpha and ultra variants of creature eggs added. [*] Biofactories have been given proper destruction levels. [*] Better support for vegetation packing and unpacking under buildings, influence area and floors. [*] Energy Walls now display the amount of damage they deal to enemies in retaliation for melee attacks. [*] The marker for the Power Switch tool has an orange color now. [*] Updated Lightning Tower models. [*] Updated Orbital Bombardment and Orbital Laser effects and damage patterns to give these items more OOOOOMPH. Thanks for all the suggestions! [/list] [h3]Fixes:[/h3] [list] [*] Fixed losing unique game unlockables (items, survival biome access) on application restart. [*] The game will no longer crash after choosing map size other than default in the Custom Game mode. [*] The game will no longer display the incorrect information about modified content on a clean game install. [*] Power Jump: the game will no longer crash if a save taken mid-jump is loaded. [*] Orbital Bombardment explosion shockwave effects will no longer spawn sideways. [*] Lightning Gun: Fixed equip sound. [*] Settings: the Max Framerate option slider will no longer display the value as a percentage. [*] The game will no longer crash when turning buildings off. [*] Fixed an obscure crash in the Research screen. [*] Fixed a crash on time conversion in the Load Game screen. [*] Consumable turrets and Mini Miner no longer use the building action menu. [*] The debug_recreate_buildings command will no longer destroy ghost buildings. [*] Fixed Z-fighting on bioscannable objects that resulted in graphical glitches. [*] Fixed an issue that caused the weather parameters not to return to proper values after weather events. [*] Fixed a crash that occurred when highlighting units. [*] Removed unnecessary forcefield stat from some items. [*] Decompressor no longer displays previous icons after changing liquid type. [*] Fixed a case when an entity was not removed after its destruction. [*] Minimap: fix minimap edge markers after loading game save [*] Fixed a crash caused by an error in localization. [*] Fixed an obscure GUI realted crash. (_NotifyListenerOnDestroyEnd() message) [*] Fixed energy damage effects. (lightnings not appearing) [*] Heavy Plasma Cannon shield will no longer show up immediately after pulling the trigger. [*] Fixed grenade aiming marker on liquid pools. [*] Orbital Laser and Orbital Bombardment now have correct icons and display on the hotkey toolbar. [*] Fixed Liquid Compressors Research item. It should now be available in the Campaign Mode, as well as Survival. [/list] If reading all this has awoken a sudden need in your soul to play the Experimental Branch, here are the instructions: - create a backup copy of your save folder (Documents/The Riftbreaker) - disable Steam Cloud save backup - go to your Steam Library - right-click on The Riftbreaker - select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. EXOR Studios