World Expansion II Experimental Maintenance Update, June 22nd, 2023
Author: voidreaver,
published 1 year ago,
[h1]Hello Riftbreakers![/h1]
We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues with The Riftbreaker after the launch of the World Expansion II.
[b]This update is (most likely) incompatible with any current mods.[/b] Please remove all mods before playing. [b]MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES![/b] Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
[h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3]
[olist]
[*] create a backup copy of your save folder (Documents/The Riftbreaker)
[*] disable Steam Cloud save backup for The Riftbreaker
[*] go to your Steam Library
[*] right-click on The Riftbreaker
[*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
[/olist]
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
[b][h2]The Riftbreaker World Expansion II Experimental Maintenance Update, June 22nd, 2023. EXE: 797 DATA: 414 Changelog:[/h2][/b]
[b]MINOR SPOILERS AHEAD, DO NOT REVEAL THE HIDDEN PARTS IF YOU HAVEN'T PLAYED INTO THE DARK YET.
[/b]
[h3]Fixes[/h3]
[list]
[*] Added a new pain skin for Cavernot - previously it used the material from Gnerot Alpha.
[*] Added an option to mute game audio in the background (when the game window is out of focus).
[*] Dead units now have a resurrection cooldown that will prevent Necrodons from raising the same creature over and over again.
[*] Energy Pylons toggle off option is now disabled - they can't be turned off and this is is now properly indicated.
[*] Introduced minor changes to some map tiles to prevent camera culling bugs.
[*] Playing a dialogue back from the journal screen should now lower the volume of music and sfx.
[*] Reduced number of polygons in one family of trees found in the jungle biome.
[*] Tweaks and fixes to the [spoiler]boss intro and outro sequences.[/spoiler]
[*] Fixed a lot of potential memory leaks and introduced optimizations to reduce the memory footprint of the game.
[*] Fixed a problem that caused some ruins not to get removed after repairs.
[*] Fixed a problem with [spoiler]boss fight arenas that allowed players to build towers and other structures during boss fights using hotkeys[/spoiler].
[*] Fixed a problem with lua allocations while building floors that could cause memory leaks.
[*] Fixed a problem with pipes that could cause crashes.
[*] Fixed an error in teleport.lua script that could cause crashes.
[*] Fixed an issue that allowed players to use building hotkeys when the building mode is disabled, e.g. near a magnetic rock.
[*] Fixed an issue that caused ambient creature groups not to become aggressive towards the player.
[*] Fixed an issue that caused sounds and music to become quieter during dialogues even when the dialogue volume was set to zero.
[*] Fixed an issue that prevented melee units from damaging the player or their structures.
[*] Fixed an issue with teleport_blocker that could cause players to break the logic flow of the game when using the teleport skill.
[*] Fixed problems with Bioanomalies spawning in invalid positions.
[*] Fixed problems with some of the building ruin models.
[*] Fixed the looping animation of [spoiler]'exposed heart' in the Into the Dark boss fight.[/spoiler]
[*] Fixed a lot of crash bugs.
[/list]
EXOR Studios