Hello everyone! As you know, the global pandemic has taken a big toll on everyone. We were able to keep working on The Riftbreaker thanks to an early decision to switch our workflow to home office. It slowed us down a little bit, though, as communication over the internet is not as simple as going over to your colleague next room and talking to them directly. It means that some things get delayed, especially when there is a lot of urgent things that need fixing. One of such moments is now. [img]https://clan.cloudflare.steamstatic.com/images//34659267/a81d1c4864b96f31980762744fa7848bce25a37c.jpg[/img] We won’t be publishing an article today, but we will tell you that there is a big one coming either later this week or early next week. It’s about the process of procedural map generation in The Riftbreaker. It’s an interesting topic, because we haven’t had that option built into the Schmetterling Engine and we had to come up with a lot of solutions ourselves. It’s a lengthy read, but it will give you an insight into the inner workings of the game. [img]https://clan.cloudflare.steamstatic.com/images//34659267/5633e8f237d2a7d878823de0663767e1aae830a2.jpg[/img] The reason for the delay is our intense workload that has been caused by a couple of things. First of all, we promised an Alpha update in June and we intend to keep that promise. We are implementing and testing a lot of changes that require our full attention. This way we can deliver a stable build to all our alpha testers. Secondly, we have been preparing lots of materials for various online activities that will happen instead of all the canceled gaming events around the world. It’s a chance for us to make up for the lost opportunities to show the game off to a broader audience. We have already told you that we are going to take part in The Escapist Indie Showcase - and there are more to come! [b]The last reason has to remain a secret for now, but it’s going to be something exciting and it will be revealed really soon. Stay tuned![/b] [img]https://clan.cloudflare.steamstatic.com/images//34659267/aa06ae50a073e97e4699077aa446d564eb421791.jpg[/img] In other words - we’re working very hard and the article got stuck in the pipeline, but it will get to you in the next couple of days! If you want some fresh Riftbreaker content in the meantime, join our stream tomorrow on Twitch - the last one from Void’s bedroom - we’re back in the office on Monday! [url=https://www.discord.gg/exorstudios][img]https://clan.cloudflare.steamstatic.com/images//34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png[/img][/url] Useful links: www.facebook.com/exorstudios www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios www.youtube.com/exorstudios