Hello! It’s been almost a month since we let our intrepid Alpha testers play around with weapon mods. Thanks to them, we discovered a lot of bugs, a plethora of balance issues and some unexpected interactions that we wouldn’t have possibly been able to fix so quickly otherwise. This is, naturally, not the end, as balancing The Riftbreaker will most likely continue until the release day, but we are on the right track. If you would like to join the Alpha tests, visit our Discord! [url=https://www.discord.gg/exorstudios][img]https://clan.cloudflare.steamstatic.com/images//34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png[/img][/url] Today, however, we would like to talk about a different use for all the mods that you will gather during your missions on Galatea 37. Instead of letting unused mods rot in your inventory, you can install them in your defensive towers. That’s right - all of them. It doesn’t matter whether it’s a basic Sentinel Tower or a highly advanced and costly Railgun Tower, you can install mods in every one of them. This gives you an opportunity to mitigate the drawbacks of certain tower types or make their strengths even more pronounced. [img]https://i.imgur.com/2zectKk.gif[/img] [b][I]You can easily guess which one of the two Sentinel Towers has been upgraded. Nothing beats dual miniguns, though![/i][/b] Let’s take the Flamethrower Tower as an example. By default, it is an amazing weapon against large groups of small attackers who come right up to your walls, but it can’t do anything about ranged attackers and does very little damage to large foes. By choosing the right mods, you can make up for these disadvantages - adding range and damage over time will solve these issues for you. On the other hand, if you do not need your flamethrowers to be ‘catch-all’ weapons, you can simply increase their basic damage. No Canoptrix will ever be able to handle that! [img]https://i.imgur.com/0ImqOQK.gif[/img] [b][I]Who said that flamethrowers can't handle bigger enemies?[/i][/b] The number of mods you can install in each of your towers depends on the level of your structure. At level 1, you have only a single slot to modify the properties of the tower. With each level upgrade, you will gain an additional slot, up to a total of 3. This additionally incentivizes you to upgrade your towers instead of building new ones by giving you an option to utilize the mods you scavenged to the fullest. [img]https://i.imgur.com/0IiP9zZ.gif[/img] [b][I]We may have died making this GIF, but we died for science! One-shot triple railgun boss kill? GG EZ.[/i][/b] Not all mods are going to work with all tower varieties. We are going to make sure that you can only install modifications that will actually have an effect on your tower. For example, increasing the rate of fire of a Flamethrower Tower will not have any effect, because of the continuous nature of its attack. We will hide such mods from your view so that you can make use of them elsewhere. As we mentioned before, this is still an early implementation of the feature. There are plenty of bugs and balance problems that we are going to solve in the coming months. If you would like to help us with them, join our amazing community at www.discord.gg/exorstudios. You are also welcome to join our streams. They take place every Tuesday and Thursday at 3 PM CEST at www.twitch.tv/exorstudios. See you there!