[h1]Hello Riftbreakers![/h1] We have just published a patch addressing your issues with World Expansion III and Heart of the Swamp DLC. The most significant point of this build is a change to how we handle incompatible mods. Instead of loading them outright, we will first ask you if you want to play with said mods and give you a chance to turn them off. Apart from that, you reported a couple dozen bug fixes for both minor issues and crash bugs to us. Thank you to everyone who sent in detailed crash reports and sent in their saved files for analysis. Your help allows us to quickly fix some substantial but quite obscure issues. Keep the feedback coming! We plan to publish more updates shortly, so if you experience an issue that this patch doesn't cover, please let us know. [h3]The Riftbreaker World Expansion III Maintenance Update, June 26th 2024. EXE: 971 DATA: 566. Changelog:[/h3] [list] [*] Changed Heart of the Swamp DLC trigger logic from mission based to research based. The DLC will trigger after researching Titanium, Palladium and Uranium handling technologies, regardless of mission progression status. [*] Introduced the new Mod Compatibility Warning Pop-Up. Due to the high number of issues reported by users playing with outdated mods, we decided to take measures to warn players about them. If you launch the game with an outdated mod, you will see a pop-up window on the game launch that will alert you about the potential incompatibility. You will be asked to either manually disable the outdated mods, or continue with mods still enabled. The choice is yours - we will not force you to choose one option or the other. You can also select the 'Don't show this again' option to prevent the window from appearing in the future. [*] Outdated mods are now hidden in the Mod Management window by default. You can choose to view them if you wish by checking a box in the Mods menu. [*] Improved the look and feel of a couple of map tiles in the Fungal Swamp Campaign. [*] Improved the Thornvine layout in the Swamp Meadow map to make creature navigation less problematic. [*] The Blooming Air event should now affect the vegetation growth as intended. [*] The small loot containers in the Acid, Desert and Caverns biomes have been updated to their new, regional variants. [*] Added missing rewards to the Bioanomaly reward pool. [*] Improved the Swamp Survival missions Easy, Hard and Brutal final waves. [*] Fixed issues that caused Drone Repellent Hubs to stop working correctly when selling or modifying the setup. [*] Fixed damage highlights on transparent parts of objects. Damaged Drexolians should now be highlighted properly, thanks to that. [*] Fixed the option to disable Volumetric Fog. [*] Fixed errors with loading the correct mipmap levels, which should make the texture quality option work properly now. [*] Fixed DPS calculation math formula. [*] Fixed issues with Energy Graph that caused players to see their main grid incorrectly labeled as 'local'. [*] Fixed an issue that caused Garlimonium Fruits to sometimes get stuck in limbo between life and death. [*] Fixed an issue that caused overlapping radar range radiuses to display incorrectly. [*] Fixed missing localization strings for many in-game items. [*] Fixed issues with interactive itmes that caused crashes or caused players to get stuck in the interaction pose. [*] Fixed a ctash in GetSameWeaponEquipped method. [*] Fixed a crash in UpdateBeamEffects method. [*] Fixed a crash at startup when the game fails to create a render window. [*] Fixed multiple crashes related to actions taken in the Inventory Screen. [*] Fixed a crash in Resource System that occurred when the game referenced an invalid resource. [*] Fixed a crash in Research System that occurred when a node was missing. [*] Fixed a crash in BuildingInfo system. [*] Fixed a crash in DiscoverableSystem. [*] Fixed a crash in the Database Screen on "No Inventory item component in loot". [*] Fixed a crash in PlayerService. [*] Fixed a crash in DestroySystem that occurred when destroying certain buildings. [*] Fixed a crash in GridMArkerSystem on missing or invalid terrain type. [*] Fixed multiple crashes in various Lua scripts. [*] Fixed an issue that caused the game to crash when upgrading certain towers to Level 3. [*] Fixed an issue that caused the game to crash when jumping between player outposts. [*] Fixed crashes when teleporting. [*] Fixed issues that caused buildings in the [0, 0, 0] point to disappear after building a Wall Gate. [*] Fixed many more bugs and crashes. If your issue has not been listed in the changelog, please try playing anyway - there is a chance we fixed your bug, too. [/list] EXOR Studios