[h1]Hello Riftbreakers![/h1] We have just published an update for The Riftbreaker. It contains fixes for various progression-blocking errors and crashes and a host of other bug fixes and changes. If you have encountered problems with the latest updates for the game, please try playing with this patch and see whether your issues have been solved. Please restart your Steam client if the update is not available to you yet. It will force Steam to check for the latest updates and begin the patching process. [h3]The Riftbreaker Maintenance Update, July 2nd, 2024. EXE: 974 DATA: 569 Changelog:[/h3] [list] [*] Fixed an issue that caused the required mission objective entities to spawn beyond the playable map bounds. This will prevent the situation when the [spoiler]Fungor Spawn Mound in the Swamp Outpost[/spoiler] appeared in an unreachable spot, blocking mission progress. [*] If an objective entity has been spawned outside the playable bounds, we will detect and remove it to prevent progress blockers. [*] Added 'Show Incompatible Mods' toggle switch to the Mod Management Screen. [*] Moved "character_base" from the character.ent file to its own file. This will prevent an issue when a mod that changed something in the character.ent file caused problems with patching the game and resulted in corrupted Mr. Riggs character that couldn't complete Campaign Missions. [*] The font in Event Log screen has been reduced to allow lengthier strings to fit on the screen. [*] Updated scroll bars in the Settings and Customize Controls menus. [*] Poogret's light effects will appear correctly even if the creature itself is just beyond the visible area of the screen. [*] Fixed an issue that caused a crash during loading when jumping between outposts. [*] Fixed rare issues that caused buildings to be built or sold at incorrect resource prices. [*] Fixed issues with the Crash Reporter tool. [*] Fixed visual issues with resource deposits hidden within the limestone walls in the Caverns biome. [*] Fixed an issue that caused the building level markers to be rotated incorrectly. [*] Fixed deactivating items after a forced map change in the Campaign Mode. [*] Fixed an issue with the "Interact" option on the Alien Research Laboratory and the Orbital Scanner buildings. [*] Fixed several GUI issues on the Mod Management Screen. [*] Fixed a crash caused by the Alien Camouflage item on old saves. [*] Fixed an issue that caused the resource name label to cover up the resource intake in the Gas Extractor building. [*] Fixed missing scroll bars in the Sandbox Control Panel. [*] Fixed multiple other crashes and issues. [/list] EXOR Studios