Hi there, fellow Riftbreakers! One of the pillars of The Riftbreaker project has always been Community-Driven Development. It means that we keep in touch with our community at all times, informing you what is going on in the studio, as well as listening to the feedback you keep providing. We can’t even begin to tell you how grateful we are for that. Your ideas, comments and opinions have already made many elements of the game better, from minuscule UI changes to Ashley’s backstory itself. [img]https://clan.cloudflare.steamstatic.com/images//34659267/44a671bb904047818787654b5095e7480174f5a0.jpg[/img] Now, it is your opportunity to impact another aspect of The Riftbreaker. Most of you have already got to know the Survival Mode in some form, either by watching streams or playing it by yourself. The time has come to flesh out the Campaign Mode. Our vision for this has been thoroughly described in [url=https://store.steampowered.com/newshub/app/780310/view/1714116554953321334]this article[/url]. We expect that it will take quite a long time to reach its final form, so there is plenty of time to come up with ideas and propose changes. Let’s dive into the world of game design. [img]https://clan.cloudflare.steamstatic.com/images//34659267/f317adb04acd15f33da5d35529a7b768f8eacb3d.jpg[/img] There are two approaches when it comes to designing your campaign - top-down or bottom-up. The former puts the story first, adapting the entire mechanical side of the game to fit the narrative. The latter puts the emphasis on engaging and meaningful mechanics that can hold their own even without the story. For this project, we decided to take the second approach. The depth of our game mechanics gives us plenty of options to avoid falling into unneeded grind. [img]https://clan.cloudflare.steamstatic.com/images//34659267/6465040c427b0669bc74eed574961a28b2ce785c.jpg[/img] The Riftbreaker is [b]not[/b] going to become a ‘FedEx’ game. You won’t be forced to constantly find MacGuffins and bring them home. We want to offer a variety of activities in the game world with a natural variety to them. Some tasks will focus on high-octane action, while others are going to be more subtle. This contrast reflects Ashley’s role as a combination of both a scientist and a commando. We don’t want to reveal too much, but here are a couple of ideas for missions in the game: [list] [*] An earthquake is coming and there is a chance it will obliterate your base. Scan the geological structure of the area and place seismic stabilizers in suitable spots to minimize the effects. [*] Find a rare creature, isolate it and stun it in order to research it. [*] Lure a group of useful creatures and start herding them. [/list] Quests like these mixed with our traditional ‘blow up half of the planet’ missions should give you a nice variety and keep you entertained. However, something is missing here… [b]Your input[/b]. Do you have a cool idea for a mission? Something that has never been done before? Or perhaps something that you’ve seen in another game, but would like to see our take on it? We would like to hear those ideas! [b]Don’t worry about lore or rewards for completing the mission[/b]. The bottom-up approach gives us a lot of flexibility - the quests become puzzle pieces that we can easily fit into any part of the game. [b]Focus on the mechanics[/b], similarly to the examples we gave you above - what the player is supposed to do. [b]Don’t be afraid to break the rules[/b]. Sometimes encouraging the player to make-do without an ability they relied on for a long time can lead to interesting situations. [b]Go crazy[/b]! If some things turn out to be too difficult to implement for us, we can always find a way around. [b]What’s in it for you[/b]? Eternal fame and glory. Your name in the Community Section of the game Credits. A special place in Void’s heart.* And for the best of you - SWAG. (as soon as the postal services start working again). *While supplies last. [b]WHERE DO I SIGN[/b]? To keep everything in one place we have opened up a [url=https://forms.gle/HKs1pUMqmTeLMPbt7]google form[/url]. Simply provide your nickname and tell us your idea for the next Riftbreaker mission. [img]https://clan.cloudflare.steamstatic.com/images//34659267/0454602e214596e9c11df084540c81f22f16e327.jpg[/img] We promise to discuss all the ideas internally and take everything into consideration. We’re sure you’re full of great concepts, and while we can’t promise to fit everything into the game, there’s a good chance that you will leave a mark on the game for posterity. [url=https://www.discord.gg/exorstudios][img]https://clan.cloudflare.steamstatic.com/images//34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png[/img][/url] Useful links: Quest Form: https://forms.gle/HKs1pUMqmTeLMPbt7 www.facebook.com/exorstudios www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios www.youtube.com/exorstudios