[h1]Hello Riftbreakers![/h1] We have just published a small patch containing fixes for issues reported by the players. This version of the game contains a large portion of the game's code refactored with multiplayer in mind. While the co-op update is still away, we want to get that code out to players ahead of time. [h3]The Riftbreaker Maintenance Update, 24th July 2023. EXE: 839 DATA: 446. Changelog:[/h3] [list] [*] Fixed an issue that caused some units to ignore the player or disappear completely in the NavMeshMovementSystem flow fields generation. Flowfields don't cull cells if the distance is too large. Before the fix it took the lowest possible collision, which generated problems if we had terrain underground. [*] Fixed creature spawn in liquid volume spawners that overlapped terrain e.g. in the Morphium Lakes mission. [*] Improved the GraphicsCmd memory allocator, resulting in lower GPU memory usage. [*] Added LifeTimeComponent to fallen tree trunks, making them disappear after some time. [*] Fixed an error that caused dialog texts not to scroll in some languages. [*] Fixed a problem in TransformSystem that caused the player's weapons to sometimes spawn in the 0,0 location. [*] Fixed a crash in GUI when displaying a certain font style. [*] Fixed a crash in GuiScrollList::CreateButtons method. [*] Fixed an issue that prevented players from accessing the Mods menu due to a text popup about Mod.io integration. [*] Fixed problems with in-game videos threading. [*] Fixed an issue that caused the TimeOfDay system to get desynchronized when jumping between maps, causing all lights to be off at night. [*] Modding - moved all DLC2 boss content from the DLC2 package to the main package to make it available for modding. [*] Optimizations and fixes for many small elements of the game and its engine. [*] Reduced the install size of the game by about 500 megabytes. [/list] EXOR Studios