Hello Riftbreakers! We have just released a small patch addressing some of the issues that you have reported with the latest update. Thank you for pointing out the issues and providing us with valuable feedback. The changelog today is not that long, so let’s get right to it. [h2]The Riftbreaker Hotfix Changelog, Package #121, Binaries #510:[/h2] [*] We heard your feedback regarding the ability to pick up loot while your storage is full. The majority of you dislike that change and dislike your resources going to waste. We’ve reverted this change. [*] The raytraced light flickering issue that occurred during the Resource Comet flyby sequence has been fixed. [*] We fixed a bug with the building override functionality. If you used a gamepad and tried to build a gate replacing existing wall tiles, the game would not sell those tiles and they would become stuck forever. The same occurred when trying to replace any two compatible buildings with each other. It is fixed now, and you can safely go back to building The Great Wall of Galatea with your gamepads. This issue did not affect mouse and keyboard controls. [*] We made Cobalt nuggets more distinct by giving them a slightly brighter light, as they looked too similar to Carbonium. [*] The lights on other lootable objects have also been slightly intensified to make them easier to spot on the battlefield. [*] We’ve fixed several obscure crash bugs that were reported after the previous update. Thank you, EXOR Studios