[h1]Hello Riftbreakers![/h1] We have just updated the experimental branch of The Riftbreaker for beta testing purposes. This update brings some crash fixes, and balancing changes, as well as updates some placeholder assets to their final versions. [b]This update is (most likely) incompatible with any current mods.[/b] Please remove all mods before playing. [b]MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES![/b] Make a copy of 'The Riftbreaker' folder from your documents and keep it safe. [h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3] [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup for The Riftbreaker [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing [/olist] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. [b][h2]The Riftbreaker World Expansion II Beta Update, May 24th, 2023. Changelog:[/h2][/b] [h2]The listed changes are the differences between the versions from May 19th and today.[/h2] [h3]Changes[/h3] [list] [*] Gatling Laser Tower received new destruction effects and attachments. Building and upkeep costs have been adjusted. [*] Energy Pylon now has its own model with new effects. [*] Generator Overcharge explosion effect is now more noticeable. [*] Portal Tower effects and attachments have been improved. [*] Unique consumables, skins and blueprints have been added to Bioanomaly reward pool. [*] Reduced the range of Portal Towers at levels 2 and 3. [*] Crystal Growth event has been reworked with new effects. Loot added. The crystal will now destroy the destructible cavern walls around itself. [*] New sounds for acid spitter muzzle, fire spitter muzzle, cryo spitter hit, sonic fist and crystall wall. [*] Seismic pickaxe is now the default melee weapon in Caverns survival. [*] Repairing traps refreshes the amount of charges left. [/list] [h3]Fixes[/h3] [list] [*] Fixed an error that caused Stregaroses not to trigger landmines and traps. [*] WaveSystem will try to detect and handle blocked units which are unable to move due to being pushed off of the navigation grid. This should prevent attack waves from becoming stuck. [*] Fixed terrain blending on overridden terrain materials - for example quicksand or frost. [*] Fixed quality levels for Gatling Laser Tower - now you can insert mods into all building levels. [*] Fixed pipe windows not displaying the type of liquid inside. [*] Excavate' popup now displays the drill icon that was previously missing. [*] Fixed errors with floor building timers and positioning. [*] Fixed a crash in DiscoverableSystem. [*] Fixed a crash that occurred during planetary jumps. [*] Fixed a crash in ResourceSystem that occurred when a resource was missing. [*] Fixed a crash that happened during building upgrades. [*] Fixed a crash that occurred when the player tried to teleport outside the playable area. [*] Fixed and adjusted many other things. [/list]