[h1]Hello Riftbreakers![/h1] We have just updated the experimental branch with the latest build that contains our Summer Update. It adds a multitude of new cosmetic item sets that will allow you to personalize your bases and give them a slightly different feel. The patch also addresses some bugs and things that we glossed over previously. The full changelog is available below. [b]This update is (most likely) incompatible with any current mods.[/b] Please remove all mods before playing. [b]MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES![/b] Make a copy of 'The Riftbreaker' folder from your documents and keep it safe. [h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3] [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup for The Riftbreaker [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing [/olist] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. [b][h2]The Riftbreaker World Expansion II Experimental Summer Update Changelog:[/h2][/b] [list] [*] Added a new set of decorations: Sci-Fi Structures. They come in three sets with different colors. You can unlock each color set individually by completing Desert, Acid, and Magma branches of the Story Campaign. [img]https://clan.cloudflare.steamstatic.com/images//34659267/662e5cb236423284d01fc76832c4a6ccb7136cac.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/0901d68359fa5339398b9f1dff81aa390967f20e.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/7803ce0d6d929bdfaae33e8ebe0d4d5f42fe79f8.jpg[/img] [*] Added a new set of decorations: Crystal Structures. They come in five sets of different colors. You are awarded one color set after completing Survival Runs - one after each biome, except Crystal Caverns. [img]https://clan.cloudflare.steamstatic.com/images//34659267/b07a0c7c5e312deb28d7e1be7833e85d951acba2.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/6911b8720d588bc25501023565ea7e233601738a.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/9daef298cd3ad0af9b76c50cca8fff815c96dfbc.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/b1b6af80ab98638f697f56a131bfdc9b701e61b2.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/2818beeda19665c3a7030ad8d81c787feaeb2ce9.jpg[/img] [*] Added a new set of decorations: Crystal Floors. They are available in 5 different colors. Each color is unlocked individually through Bioanomaly drops. [img]https://clan.cloudflare.steamstatic.com/images//34659267/ed3136e6a274f8d63d59fb518fedf9073a3d2239.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/c560bf6abbdf14737bb17d37dbc8d53b90e1fc56.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/7e92fab36f8d6eb19d545d8588d57c8fb9ecc70f.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/07cf5e06c1c635af194cbf7970544cf98a9517df.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34659267/e42992dc1ebc8e693ce8f13279ff985c7cbfad0e.jpg[/img] [*] Added a set of new decorations: Crystal Lamps. They are available in various colors. The entire set is unlocked after completing Crystal Caverns Survival. [img]https://clan.cloudflare.steamstatic.com/images//34659267/373a54b44267a547ee3688c0d37a06dc040f08ea.png[/img] [*] Added a set of new decorations: Future City. This set includes street lamps, vending machines, arcades, fences, billboards, and advertising boards. The entire set is unlocked after completing the main branch of the Story Campaign. [img]https://clan.cloudflare.steamstatic.com/images//34659267/955fa8a39f83a99d819e44786ad9c8ba4b3c673c.jpg[/img] [*] Added Crystal and Laser Gates of all levels to match their corresponding wall sets. [img]https://clan.cloudflare.steamstatic.com/images//34659267/3b1656ae2a662c8c7ac1d054b1baf350ef08b1db.png[/img] [*] Changed the sound effects for discovering new species and completing research to differentiate those events from objectives appearing on the HUD. [*] Updated Intel XeSS to version 1.2 - improved image quality, reduced upscaling artifacts [*] Fixed an issue that caused some Floating Mine launchers to place mines of the wrong type. [*] Fixed an issue that caused Wall ruins to appear too tall and could be mistaken for being intact. [*] Fixed teleport exploits on the [spoiler]Anoryx Worm boss arenas[/spoiler] [*] Fixed the lighting on some [spoiler]Boss level tiles[/spoiler] [*] Tweaked the Dust Storm and Fog weather events to work better with volumetric fog. [*] Tweaked the lighting effects on some props to work better with the volumetric fog. [*] Minor fixes and optimizations. [/list]