[h1]Hello Riftbreakers![/h1] We have been a little quiet lately, so we decided to write up this situation report and let you know about the ongoing developments and our plans for the following weeks. First of all, we are still waiting on a couple of features and fixes we want to include with the upcoming Quality of Life patch. Thanks to your brilliant comments and ideas, [url=https://store.steampowered.com/news/app/780310/view/3094542765840151217]the mass repair/upgrade/deconstruction tools that we showed you before[/url] have received some additional functionality. We have added tooltips with resource information and changed the colors of the tools selection rectangles to reflect which tool is active at the moment. Apart from that, we have also added the option to enable or disable multiple buildings at once and build floors on a larger area than before. All those things, along with an improved .build max level’ system will arrive before the first World Expansion patch. As always, we will test these changes first on the Experimental branch first. We’ll let you know when it drops. [img]https://clan.cloudflare.steamstatic.com/images//34659267/e695188b7891a443aae6ce116085655676a0e21e.png[/img] [b][i]This is what selling multiple buildings will look like...[/i][/b] [img]https://clan.cloudflare.steamstatic.com/images//34659267/13bc1f072acfda55f86f0e25acf031ad23c482b0.png[/img] [b][i]...and this is the repair tool. We changed the colors and added tooltips.[/i][/b] That brings us to our second topic - the expansion itself. As you know, it will allow you to visit an entirely new region of Galatea 37. Its unique fauna, flora, and natural resources will allow you to develop new and exciting technologies. However, by now you probably know that Galatea 37 doesn’t like giving up its treasures that easily. We won’t tell you what dangers you will face there - at least not yet. But we can let you have a little sneak peek at what the biome will look like, one cute friendly face included. Current ETA: end of May/beginning of June. [img]https://media.giphy.com/media/GMGRkm2T5AJOBluV2r/giphy.gif[/img] [b][i]One word to describe this biome: sharp.[/i][/b] We also have some news for our fans in the USA. Although we originally did not plan on attending PAX East we have received an opportunity to join the Polish Games booth, thanks to the courtesy of the Indie Games Polska Foundation. That means we (at least two of us) are going to be in Boston, MA for the entire duration of PAX East, showing the game off and (hopefully) talking to a lot of our players! Hit us up if you’re planning to be there! [img]https://clan.cloudflare.steamstatic.com/images//34659267/b950c5c9a6bfb37a9b0eb18a09a5176e83c9cac1.png[/img] [b][i]Gamescom 2019. Mr. Riggs won't be joining us this time, but you should still come and see us![/i][/b] The last piece of news is about co-op. We don’t have anything to show just yet, but we want to reassure you that we’re working on it. We’re laying down a lot of technical groundwork to get the game running in network mode. That requires rewriting a lot of code to do the same thing, but this time with multiplayer in mind. That is why we don’t have anything to show you just yet. We’re planning a beta test, too, so join our Discord at www.discord.gg/exorstudios so as not to miss the news about it. See you soon, this time with more content and more good news! EXOR Studios