Hello Riftbreakers! We've just released a patch addressing the most common crash bugs and stability issues you've reported to us over the course of the past two weeks. There are no content changes in this patch - only stability fixes. Here's the full log: [h3]The Riftbreaker Stability Update, January 19th, 2023. EXE: 674, DATA: 298 Changelog:[/h3] [list] [*] Fixed a crash in ActionMapResource system that occurred when trying to read a broken action mapper configuration file. [*] Fixed a crash in DeserializeNodeIntoStruct that occurred randomly. [*] Fixed a crash in RaytracingFramePrepareMeshRenderable that would randomly occur when playing with raytracing enabled. [*] Fixed raytracing thread assignemnts to avoid crash bugs. [*] Tweaked raytracing acceleration node container capacity to reduce crash bugs. [*] Fixed error handling during mod.io service initialization - the game would hang at certain moments during startup if mod.io couldn't initialize properly. [*] Fixed building menu item highlights visibility. [*] Fixed a random crash in TransformSystem caused by buffer reallocation. [*] Fixed an issue that caused movement key rebindings to revert to defaults in certain conditions. [/list] Enjoy! EXOR Studios