Hello everyone! [img]https://media.giphy.com/media/IBgL1Ku4Kz1RMPMaV4/giphy.gif[/img] [b][i]The stronger the tower, the more muzzles it has. Facts.[/i][/b] Another week, another portion of news from The Riftbreaker camp! For the past couple of weeks, we haven’t been as active here as we usually are, but we have a good reason for that. There is a new trailer coming your way with LOADS of great new content. We have finished recording all the scenes and the post-production should wrap up in the coming weeks. Fingers crossed! Here’s a sneak peek at some of the new content you will be able to find in the upcoming video: even more new towers! [img]https://media.giphy.com/media/1Td8VgFEQ5F9vEZVLw/giphy.gif[/img] [b][i]Midrange attackers stand no chance against the power of rockets![/i][/b] The Rocket Tower fills the void between the Artillery Tower and more short-ranged solutions. These new defensive towers use explosive projectiles (as the name suggests) but fire them in a straight line towards the target. This way when the initial target moves away from its initial position that the tower was aiming at, the rocket still has a decent chance to hit some enemies coming towards your walls. The splash damage from the explosions is a nice addition as well, allowing the Rocket Tower to take down a couple of smaller targets at once. Compared to the Artillery the downside here is that you won’t be able to hit the targets further in the back. The key is to find the right balance between these two types. When you do, you are in for a great spectacle of alien blood, gibs, and explosions. [img]https://media.giphy.com/media/HUTfC0xRCP966JXUGq/giphy.gif[/img] [b][i]We may not have disco lights (yet), but we have shiny Plasma Towers.[/i][/b] The next tower we have for you today is the Plasma Tower. It’s a high rate-of-fire defensive structure that uses the energy from your power grid to create its own ammunition. During intense combat scenarios that usually means a big spike in the power consumption for your base you have to account for. However, the firepower you get for your trouble is really worth it. The plasma cells fired by these towers deal a lot of damage and since the fire rate is really high it is not a problem for the Plasma Tower to switch between targets on the fly. It is a high-cost and high-maintenance weapon, but with an all-purpose spectrum of uses. We’re sure it will be a common sight in your bases! [img]https://media.giphy.com/media/HZHTmND6cfXryhL0L3/giphy.gif[/img] [b][i]Plasma towers keep pew-pew-pewing until they have nothing to pew-pew-pew at anymore.[/i][/b] Both of the defensive tower variations we presented to you today are available in 3 power levels. Getting access to each of these levels will require additional research, so it’s a bit of an investment, but it will pay off really quickly. We hope you enjoyed this little presentation of the new tech available in The Riftbreaker. More information is always available on our Discord at www.discord.gg/exorstudios and during our streams on www.twitch.tv/exorstudios - every Tuesday and Thursday at 3 PM CET. We have been doing some live testing of the new research tree lately, so check out the VODs if you’re interested in that and leave us a follow to get notified when we go live. Cheers! EXOR Studios