Hello Riftbreakers! We're pushing a small update to address the issues with stability and quality of life. These changes apply to the Beta build and the Prologue version (where applicable). We hope that it will improve your experience with the game. [h1]Changes:[/h1] [list] [*] Fixed Hammerroceros damage due to double inheritance, decreased their damage and collision width (Alpha and Ultra are now a lot less effecive against walls) [*] increased HP for Hammerroceros Alpha and Ultra by 30% [*] decreased damage reflect values [*] optimized memory and CPU usage [*] ResourcesSpawner: resolve minimal required amount of volumes first, then try to fulfill max amount - should fix problems with nonexistent sludge pools [*] fix labels display for resource veins [*] do not save world transforms - reduces save size by a lot [*] fixed navigation generation on smaller maps [*] fixed memory leaks in CachedMovements [*] fixed show_grid cmd crash [*] added missing flow fields - reduced chance of creatures getting stuck inside walls or other objects [*] fixed double melee weapon deadlocks [*] new effect for the "lost weapon marker" [*] rare element mine is less effective [*] VideoAdapterAPI: add GetMonitorName - game launcher now displays the monitor name apart from the adapter number - it's now easier to launch the game on the display you want [*] disabled VRS when FSR is turned on [*] multiple fixes for crash bugs [/list] Let us know if you have any questions. EXOR Studios