[h1]Hello Riftbreakers![/h1] We have been very busy lately. We haven’t had much time to produce preview content for the upcoming World Expansion III. However, all the hard work we’ve put in over the course of the past few weeks will pay off today. We’re coming to you with some good news - let’s start unpacking them. [h3]First of all, we’re proud to announce that The Riftbreaker: Heart of the Swamp will be released in just one week - on June 21st, 2024, at 10 AM PST. [/h3] https://store.steampowered.com/app/2506610/The_Riftbreaker_Heart_of_the_Swamp/ [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExcnRuOWlrcnhib2Y4ZDhxcWVidzc2cW9oYXB6MmVpa2VvNHF3ZW9tdyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/D0JhiKKYhme6HQLrz9/giphy.gif[/img] [b][i]In Heart of the Swamp you will have to rethink most of your strategy and develop new skills in order to sustain your bases. Luckily, you will get some new technologies to support that.[/i][/b] Heart of the Swamp is a new paid DLC allowing you to explore a new branch of the Story Campaign in the Fungal Swamp biome. Together with Ashley and Mr. Riggs, you will dive into the unknown once again and try to save the delicate ecosystem of the Swamp from certain doom. You will complete a variety of unique missions that will test your survival skills in completely new environments. We’re quite happy with how it turned out and curious to hear what you have to say about it. [h3]Secondly, the World Expansion III, our biggest update to date, will also arrive on June 21st. [/h3] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExNWl2cnc5amR3cGlmYXExOWdhYmswdjZjajNub2xyZ2w5aWR1MmY1biZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/fzTpcW4r0OWnijyTvC/giphy.gif[/img] [b][i]World Expansion III brings some massive, new towers to play with, among other technologies. We hope you will enjoy raining fire on the heads of your foes.[/i][/b] This is a massive free content update for all our players. World Expansion III introduces massive overhauls of many systems, optimizations of our game engine, as well as quality of life improvements. It will allow you to explore the Fungal Swamp biome in two wildly different Survival Mode environments - the flooded Fungal Swamp map with very limited building space and a more traditional Fungal Forest map. The free update contains over 70 new technology items for you to use in both Survival and Campaign modes. We don’t think there is a single part of the game that’s been left untouched while we were developing this expansion. We hope you enjoy all the new content! [h3]The last piece of news for today is that we have just updated the Experimental Branch of The Riftbreaker with the last update before the release. [/h3] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMHh6aGFvcWZua29xNjR1azFwM2R3bXVveHQ3NXRyZWFtanNkM2tnYyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/4E7GAZY9fvL3He5lpP/giphy.gif[/img] [b][i]You can start testing the new technologies and how they fare against the new enemies right now! Join the Experimental Branch and see the preview content today.[/i][/b] It features many fixes and improvements that you have suggested to us after your testing sessions. It should give you a good idea of what the official release will look like, but it is not final yet - we are still working on many additions and fixes, including the rework of our gamepad controls. As always with the experimental builds - be careful and mindful of what you’re doing. [b]This update is (most likely) incompatible with any current mods.[/b] Please remove all mods before playing. [b]MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES![/b] Make a copy of 'The Riftbreaker' folder from your documents and keep it safe. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExNGpzbDAxdDZ4MDg3OXJxd3ZmNTFocTVqeW11MnMzeXdmeHl5ODhvZyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/u47b8CVqCaeQesc4Bm/giphy.gif[/img] [b][i]Canceroths will make sure that you at least break a sweat while playing. Have fun![/i][/b] This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update. [h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3] [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup for The Riftbreaker [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing [/olist] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. These are the most important changes since the previous experimental update. Please treat it as a potential spoiler. [expand type=spoiler] [h3]The Riftbreaker Experimental Branch Update, June 14th, 2024. EXE: 944, DATA: 539 Changelog:[/h3] [list] [*] Rare resources are now needed to craft the Wasp Launcher, Flame Blade, and Root Gun. [*] Brought back a large part of the gamepad functionality. However, it is still work in progress and a lot of things do not work as intended. [*] Added voiceover lines for the Swamp biome weather events. [*] Changed some Poogret sound and sound scripts - still not final. [*] Changed the tornado skill to fire tornado - it is objectively cooler, even though it's hotter. [*] Added an acid tornado skill variant. [*] Additional game performance optimizations have been introduced. [*] Changed the small loot container in the Fungal Swamp to a dedicated model in four variants. [*] Charged shot descriptions have been removed from the Crystal Gun, Flame Blade, Wasp Launcher, Root Gun and Trident inventory tooltips. [*] Charged shot description has been added to the Immolator. [*] A new, generic "Too close to another building of the same type" warning has been added. [*] Minimum distance radius to another building of the same type has been added to the new, big 3x3 towers. [*] Power Rod Tower Level 1 now require Titanium to be built. [*] Missing minimap icons have been added to projectiles from several sources. [*] Adjusted the sizing of minimap icons for various projectiles, towers and traps. [*] Fixed smoke attachments for power rod and HCM [*] Nuclear explosion effect has been added added to the final destruction level in all 3x3 towers. [*] Flame Blade now has a new hit effect and hit pattern. [*] Poogret Poo is no longer radioactive. [*] Added missing building icons to the build menu. [*] Changed various sounds to release candidate versions. [*] Increased the outpost limit from 10 to 12. [*] Changed Survival Swamp loadout - Floating Mines have been replaced with Repeater Rifle. [*] Fixed issues with research screen timer display. [*] Fixed issues with generating wind power in the Caverns biome. [*] Fixed an error that caused players to get the biome completion achievements after watching a single cutscene. [*] Fixed some errors with water simulation around the mech. [*] Fixed an error that caused the Holo Decoy to drop the player's weapons after being destroyed in combat. [*] Fixed Mortar Sentry Superior research item - it now grants the correct item. [*] Fixed Floating Piercer Tower aiming constraints to reduce the possibility of them not shooting enemies that are close to the minimum range. [*] Fixed many missing localization strings in various spots in the game. [*] Fixed many crashes and small errors - too many to list. [/list] [/expand]