Hello everyone! June was quite a hot month for us. We participated in various game showcases that took place in the absence of E3. We released a large update for The Riftbreaker Alpha, introducing the revamped inventory screen, as well as the first version of the weapon modding system. Last, but not least, we took part in the Steam Games Festival: Summer Edition and gave you access to the first public demo of The Riftbreaker. (It will come back to Steam in August, with translations to many languages, btw!) All of those events required us to abandon our usual development update schedule for a while. However, starting today, we are back with our regular updates on the new features we’re working on behind the scenes. During rare breaks between fixing bugs and adding bugs, we managed to create a blueprint for a completely new type of weapon that you requested quite a lot. Here’s your first look at the Grenade Launcher! [img]https://i.imgur.com/IBSUi8S.gif[/img] [b][I]You can play fetch with aliens using the Grenade Launcher![/i][/b] The Grenade Launcher is a versatile, area-of-effect weapon that allows Mr. Riggs to fire projectiles over terrain obstacles and gain a massive tactical advantage over the enemies. With a little practice, you will be able to launch grenades over the most difficult terrain and hit groups of unsuspecting enemies. With no immediate way to fight back, they will be forced to find a way to get to you, giving you plenty of time to prepare more nasty surprises for them. [img]https://i.imgur.com/eJloV4f.gif[/img] [b][I]A well-placed grenade will easily snipe off a group of Arachnoids.[/i][/b] Similar to other weapons in The Riftbreaker, you can modify the parameters of the Grenade Launcher using various mods. Such a weapon simply begs for adding fire or acid damage modifiers and we are going to support it. We’re also going to allow you to change the rate of fire, the number of grenades fired per burst, the splash damage radius… there will be plenty of possibilities to customize the weapon according to your liking and your needs. [img]https://i.imgur.com/KyjLHjF.gif[/img] [b][I]You can also provide 'artillery' support while defending your base, without the need of leaving the confines of your walls![/i][/b] As of right now, we plan to introduce two major types of Grenade Launchers. The first one will fire one (or more if you’re lucky) projectile that deals major damage and has a significant blast radius. The second one will fire a barrage of smaller grenades. They will be a lot weaker from their bigger counterpart but will allow you to eradicate smaller creatures in a large area. [url=https://www.discord.gg/exorstudios][img]https://clan.cloudflare.steamstatic.com/images//34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png[/img][/url] Naturally, the current version of the weapon is an early prototype. Its behavior, properties and usability will be improved once we have a bit more time to play around with it. We also expect quite a lot of feedback to come in thanks to our Alpha Testers once they get their hands on it, so nothing is final and you should definitely expect changes. If you would like to get the chance to take part in the Alpha test, join our community at www.discord.gg/exorstudios - we add more people periodically :) You can also join our streams every Tuesday and Thursday at www.twitch.tv/exorstudios. Useful links: www.facebook.com/exorstudios www.twitter.com/exorstudios www.twitch.tv/exorstudios www.youtube.com/exorstudios