Hello! It is time to roll out the first patch for The Riftbreaker Alpha and The Riftbreaker: Prologue in 2021. This update is a rather small one, not bringing any new game content, but it has a couple of important fixes and changes. [img]https://clan.cloudflare.steamstatic.com/images//34659267/5a6d511b4f472dc7ec7c261bbc54bc19cbbb08e5.jpg[/img] [h2]Here’s what’s new in this update:[/h2] [list] [*] The Arachnoid Boss behavior has been rewritten entirely. It should no longer get stuck in certain poses and it should be able to fight the player more effectively. [*] The UI scaling for extreme aspect ratios (such as 32:9) has been fixed. [*] Users will now get notified when they are trying to connect to Twitch, but the service is unavailable. [*] New memory management system for DirectX 12. The game will default to the DX11 renderer on GPUs with less than 2GB VRAM to improve performance and stability. Systems with more or equal to 2GB VRAM will default to DX12. [*] The EXOR Crash Reporter will now feature additional information about modified or corrupted content. [*] A lot of crash and bug fixes. [/list] And for those looking for even more info on the update, here are the unedited, uncensored, and sometimes illegible change commit messages: [list] [*] Fix building radius staying forever on the map [*] fix crash in building system [*] fix crash in EquipmentSlotScreen [*] fix crash in CustomizeControlsMenuScreen [*] moved section 'RemoveBlockedUnits' after the BroadPhase is finished [*] Twitch : fixed crash on getaddrinfo failed [*] added GameStreamingError::GSE_PLATFORM_CONNECTION_ERROR [*] fixed render system resource cleanup [*] deleted microsoft d3dx12residency manager [*] new simple residency manager [*] batched execution of command lists [*] D3D11: implement multi _executeContext [*] AudioLoader: fixed crash on corrupted audio file [*] Added ConsoleService:Write(txt) [*] added popup "gui/menu/streaming/connecting_error" on ExorGameStreamingGSE_PLATFORM_CONNECTION_ERROR error [*] fixed SpawnEarthquake and SpawnAcidFissures methods [*] Extended ZipArchive and AudioFileOgg logs [*] Increased VfsZipArchive DecoderPool count [*] AudioFiles: fixed code format [*] VfsZipArchive: added debug log messages [*] VfsZipArchive: fixed small buffer 'SEEKING_DECODING' [*] RenderSystemCapabilities: log available display outputs [*] Config: do not log commented out lines [*] LogService: fix mismatched quotes [*] DebugSystem: fix crash in `r_show_collisions` when passing invalid physics group [*] MapGenerator: harden PrepareTiles [*] CrashHandler: forward content modified flag to CrashReporter [*] CrashReporter: add content corruption warning [*] CrashReporter: update wording [*] WaveSystem: temp add IsAlive check [*] D3D12: add support for stretched-scaling modes in GetSupportedVideoDisplayList [*] added NSight Aftermath crashdump library support [*] Fixed crash in SynchronizeBindings/AugmentButton (90ab94d3-4a35-4732-af00-87c4b2e6a6ae) [*] VfsZipArchive: testing support of local header extra fields [*] arachnoid boss state machine upodated to the new animation graph [*] TimeOfDaySystem: fix SetTimeOfDay/IncreaseTime/DecreaseTime [*] Gui: added GuiScaleMode::STRETCH_OPTIMAL [*] Gui: fixed horizontal viewport aspect scaling with GuiScaleMode::STRETCH_OPTIMAL [*] GuiUtils: added ScaleToSqueezedAxis helper function [*] Gui: fixed GuiSystem scalling [*] Gui: scalling HudDialogs with GuiScaleMode::STRETCH_OPTIMAL [*] HUD: fixed scale/size on ultra wide displays (action menu, augments menu) [/list] Good luck deciphering what the programmers meant! EXOR Studios